help
Sub-FixedUpdate `Added<..>` in custom schedule?
Can I use Web tech for the UI?
UI
New to Bevy
Can't find `sprite_render` module in `bevy`
New to Bevy
-> and -< ligatures not working (others are fine)
bevy_mod_scripting: Accessing Assets<StandardMaterial> in scripts
Reflect
New to Bevy
Assets
Third-Party Crates
Sprite moves out of Collider when setting flip_x = true
Resolved
Animation
New to Bevy
Assets
texture_2d in wgsl struct
Resolved
Compilation error
What is the actual color of an HDR color?
Resolved
Rendering
bevy 0.17 subsecond dx tool compilation for hot reloading
wgpu default window crash
Sprite tracking cursor jitters when panning camera
Timer stops working when I add translation to Transform
Passing arguments to scheduled functions
Issues with frame timing on windows with just default plugins.
📈 Optimization
Spawning entity that depends on anther entity
Resolved
ECS
New to Bevy
Any suggestions (Time, Seasons, Day/Night Cycles, Lighting)
Converting a `bevy_rerecast` mesh to `bevy_landmass::Island`
Resolved
Third-Party Crates
problems with shader color rendering
New to Bevy
Rendering
Can't get window to appear
Isometric map y-sort
Rendering
Third-Party Crates
Changing transform on ui element does nothing except for z
UI
Rendering
Fog of war
Camera controls
Resolved
New to Bevy
Lifetime issue with bevy 0.17
ECS
Find keyed variants using enum_dispatch
Observer for a specific Component
Resolved
listening on multiple concurrent events?
Resolved
ECS
One mesh would disappear when spawning multiple meshes.
Rendering
Good solutions for using `look_at` for a child transform?
Math
Adding "spacer" to a flex row pushes last element off-screen
Resolved
UI
Audio errors on Linux
Audio
Beginner issue: input system not triggering in my Bevy 0.16.1 project (Frame-Pad)
Resolved
Weird shading when porting a program to bevy 16
New to Bevy
Rendering
Getting text2d world dimensions?
Resolved
Headless server debugging?
🪲Dev Practices
Shaders do not work in web
`Update` system only runs once
ECS
New to Bevy
Assets
Resolved
Input
bevy_ecs resources - is there a way to mutate on is_changed() without triggering another change
ECS
How would you split a png with multiple animations in bevy_spritesheet_animation?
Resolved
Custom Asset Loader for PNGs with metadata file
Animation
Rendering
Assets
How to manually jump in time in tests
Assets
Help making a GTK plugin
Strange visual artifacts when Sprite is rotated
How to query a parent using `iter_ancestors`?
Picking : How to add tolerance or nearby entity/mesh detection?
Resolved
Input
USD weird rotational offset i cant wrap my head around.
Concerns with Cargo / Crates.io while setting up Bevy
New to Bevy
Third-Party Crates
Changing scale of Orthographic camera dynamically
Raw Mouse Polling
Input