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10520 threads · Page 179 of 211

bevy_pbr::render::light::ShadowPassNode slows down framerate 8 messages
Resolved Rendering
Getting the current state of an Enum 43 messages
Resolved
Spawn a light bundle without the light 2 messages
Possible to enforce order to queries or entity rendering? 3 messages
Resolved
masking out textures? transparency 3 messages
Resolved Rendering
Improper material on laptop? 9 messages
Resolved Rendering
Is it possible to filter a query by a component value? 2 messages
Resolved
Is it possible to check if a resource has changed? 3 messages
Resolved
Saving players destination for use across systems 5 messages
Create a mirror 20 messages
Resolved Rendering
Adding a timer to a system 25 messages
Multi-layered audio sync 14 messages
Audio
Cross-compilation from the Windows Subsystem for Linux to Windows (MSVC) 16 messages
Resolved
Inserting components in bulk 4 messages
Resolved
Making a system run once per second 27 messages
Resolved
[WGSL] Accesing struct panics at runtime 16 messages
Resolved Rendering
Help with PlayerState struct 5 messages
Resolved
Compile error with an empty project 6 messages
Resolved
Setting default texture in a bundle struct 15 messages
AssetServer::load_folder, get each handles filename 2 messages
Center player with a 3d orthographic camera 4 messages
Resolved
The sprite not advance when using game stages? 5 messages
Text position 13 messages
Resolved
Control Opacity of many 2D objects as if it was one 9 messages
Resolved New to Bevy Rendering
Should I be worried about this? 21 messages
Can't patch *Bevy* dependency in `.cargo/config.toml` 17 messages
Resolved
I need help with handling the collision in my 2D game 9 messages
Resolved Physics
Two cameras do not render the scene twice 11 messages
Despawning sprites 8 messages
Selecting tiles in a hex grid radius selects the wrong way 3 messages
Third-Party Crates
WGSL Frag shader behaving very strangely 39 messages
Rendering Assets
What causes `AssetEvent` to fire on a newly created asset? 5 messages
When does Camera.computed get initialized? 3 messages
Resolved Rendering
Implementing buttons in a level 9 messages
Resolved ECS
Unpack Query into a struct? 10 messages
Resolved ECS New to Bevy
Generic component 11 messages
How to render pixels to the screen 5 messages
Resolved
Rapier Collision Groups not working? 7 messages
Physics
how do you limit the 2d camera view 42 messages
Resolved
Configuring trace fields or formatting when using `LogPlugin` 2 messages
Constant size UI points in 3D 4 messages
Rendering
2D collision detection 6 messages
Inspectable EGUI Hash Set? 12 messages
Use AssetServer interface for loading bytes instead of path 2 messages
Help adding a dyn component 3 messages
Getting the position of a sprite 6 messages
Change rotation anchor point? 2 messages
Resolved
bevy doesn't use the right GPU 23 messages
Resolved Rendering
Which bundle has the visibility & transform components? 2 messages
Resolved ECS
Finding bottom of mesh 4 messages
Resolved ECS Rendering