help

10520 threads · Page 153 of 211

Sprite not spawning (startup system not running?) 26 messages
Resolved
Mesh, rigid body, and collider won't spawn for bundle nested in struct? 5 messages
ECS Rendering
Text with outline around font? 10 messages
Resolved UI New to Bevy
Getting View Vector in Fragment Shader 34 messages
Malformed Hierarchy, trying to save/load parent child relationships 3 messages
Problem with system ordering 6 messages
Resolved New to Bevy
Interaction with MaterialMesh2dBundle 6 messages
Depth Prepass Texture Multisampled? 13 messages
Is it possible to add a (directional) light that only casts shadows from specific entities? 8 messages
How do I know duration of an AudioSource? 6 messages
Audio
How should I directly access a tile in a 3d grid 10 messages
Resolved ECS
Temporary texture 20 messages
New to Bevy Rendering
How can I make a system run when entering multiple states? 7 messages
ECS New to Bevy
How do I derive Reflect on a Component that doesn't implement Default / FromWorld ? 3 messages
Resolved Reflect
How to remove the default tiny sprite provided by `SpriteBundle`? 3 messages
Resolved ECS New to Bevy
Why world.query::<&Comp> returns &Comp instead of Ref<Comp> ? It's inconsistent with Mut<Comp> 2 messages
ECS
Is there something wrong with these parameters? 8 messages
ECS New to Bevy
Use Bevy with your own rendering logic / update loop by utilizing wgpu and winit 21 messages
ECS New to Bevy Rendering Audio Assets
Image Size 31 messages
Resolved New to Bevy Assets
Child rendering above parent in 2d 18 messages
Rendering
Shader Imports Not Working in Post Processing Pipeline Example 7 messages
Ref<T> for change detection, but mutable 8 messages
ECS Documentation
ChangeTrackers to Ref question 6 messages
Stop event propagation 18 messages
UI New to Bevy Input
height map of world 17 messages
Change the origin of Mesh 2 messages
Plugin error when trying to access commands 8 messages
Resolved New to Bevy
Bevy UI to edit nested enums 16 messages
Resolved UI
Problem with bevy_reflect::Map implementation 19 messages
Reflect
Adding ATTRIBUTE_JOINT_INDEX and ATTRIBUTE_JOINT_WEIGHT causes crash on some meshes 8 messages
Rendering
Black is grey because of light 2 messages
Resolved
Rendering to an existing windows 2 messages
Resolved Rendering
Dealing with multiple Context types across various egui crates 6 messages
Third-Party Crates
Bevy not rendering anything 5 messages
Resolved New to Bevy Rendering
Keep window aspect ratio after resizing 2 messages
New to Bevy
Is there a good way to make the schedule condition `resource_equals` ignore a struct resource field? 5 messages
ECS
Rotating sprite to face cursor 3 messages
New to Bevy Input
seldon-state, getting triggering entity 2 messages
how to write tests for systems that use AsyncComputeTaskPool? 3 messages
ECS
Is there a performance penalty for not specifying run conditions for systems? 6 messages
Resolved ECS New to Bevy
Plane not visible when camera directly faces it 2 messages
Resolved New to Bevy
Can't take a screenshot in fullscreen mode 3 messages
Mesh generation using compute shaders 24 messages
Rendering
Animation 9 messages
Resolved New to Bevy Assets
Changing rendering backend on linux 11 messages
New to Bevy Rendering
Background tasks in Bevy 15 messages
ECS
How to get text to wrap within bounds of parent container? 19 messages
Layering Multiple Animations on a Single Entity 3 messages
Wanting to add MaterialMesh2dBundle as part of another bundle but getting this error I can't fix 3 messages
ECS New to Bevy
Seams on spherical texture 8 messages
Resolved Rendering