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10520 threads · Page 15 of 211

Technique for mutually exclusive: `Alive`, `Dead` components enforced by hooks? 24 messages
ECS
How to properly wait for an asset to load before running a UI setup system? 122 messages
Resolved UI Assets
0.17.2: Proper use of shader import of bevy exports in compute shader 23 messages
Resolved Rendering
Idiomatic / performant ways of having a global / world shared value? 6 messages
Resolved ECS New to Bevy
Mutex or not to mutex? 12 messages
📈 Optimization 🪲Dev Practices
Button text child access from observer 6 messages
Resolved ECS
understanding shader use for rendering textures onto mesh 32 messages
Rendering
Displaying sprites in front of ui 8 messages
Resolved UI
PickingInteraction on TextSpan 9 messages
How to pass data to shader without modifying material 6 messages
Rendering
Laggy Native App 2 messages
New to Bevy Rendering UI Third-Party Crates Resolved
Capturing video output 8 messages
Rendering
Inspector REPL for printing arbitrary queries? 3 messages
ECS
Animation based on PlayerState Component 4 messages
ECS Animation New to Bevy
Bloom on transparent material? 5 messages
Rendering
Animation Player issue 3 messages
Resolved
Reading/Writing Assets anywhere in the filesystem (outside project dir)? 11 messages
Resolved Assets
Failed to deserialize using FromReflect 3 messages
Resolved Reflect
Performance troubleshooting 115 messages
📈 Optimization
How to customize bevy error handling for production? 3 messages
Resolved ECS
Transform hierarchy confusion 54 messages
Resolved
Run system when query is empty 23 messages
Assets used in released version 10 messages
Resolved Assets
Using `Globals` on `PREPASS_PIPELINE` 6 messages
Resolved Rendering
Typing issues in BoxedSystem and Commands::queue (async work system) 5 messages
Long debugger launch times 15 messages
🪲Dev Practices
Performance suddenly worse in release than debug 125 messages
Making App::new().run() as fast as possible 6 messages
ECS New to Bevy
Insert Node to Node 2 messages
Resolved ECS UI
VScode and neovim broke trying to open bevy 14 messages
Resolved New to Bevy
How to define mesh size while loading asset into the handle 4 messages
Assets
Conditionally add child bundle in deeply nested tree. 2 messages
Resolved UI
JsonAsset loader for type? 6 messages
Entity Event Remove Observer 6 messages
wrong number of const arguments: expected 1 found 0 4 messages
Low framerate with Fifo / FifoRelaxed 4 messages
Rendering
Prevent Pickable events from happening when clicking button 11 messages
UI
Preloading assets causes crash on mobile 3 messages
Assets
DynamicScene help? I can't figure it out 26 messages
QueryData lifetime wrangling 6 messages
ECS 🪲Dev Practices
Delaying/Triggering Tracing 26 messages
📈 Optimization
Exclusive System not working 115 messages
Resolved
Find "inverse transform" 13 messages
Math
[hotpatching] How can I get states to re-trigger onexit/onenter when trying to iterate on UI? 11 messages
🪲Dev Practices ECS UI
Gamepad "type" 8 messages
Setting transform.rotation.z seems to change the scale in 2d? 4 messages
Resolved
ambient light washes out textures 50 messages
Rendering
How to get transform matrix in Vertex Shader 7 messages
Where to save/load player data? 3 messages
bevy asset loader stuck getting WebAssetPlugin ErasedAssetLoader 7 messages