help
Bevy for WSL?
Resolved
New to Bevy
How do I spawn multiple entities with slightly different parameters?
Resolved
ECS
New to Bevy
Upgrading shaders in bevy_terrain 0.11 -> error
GPU error message, using Nix on Pop!_OS
Using bevy 0.7 fails compilation of bevy_derive
Trying to grasp bevy 0.11 audio mechanic
thread 'main' panicked at 'Unable to find a GPU! Make sure you have installed required drivers!
Load asset with data from dependency?
Passing parameters to a plugin (states & resources specifically).
Passing an optional component
Resolved
ECS
Rapier2D issues with intersection checking
Resolved
2D and bevy_rapier2d issues with rendering and intersection checking.
Resolved
Problem loading a gltf model
Unexpected stuttering, inconsistent rendering. Sample test project included
New to Bevy
Input
Rendering
Third-Party Crates
how do you calculate normals for a procedurally generated mesh?
Rendering
Error when using borrowed .tmx loading code from ECS Tilemap
Resolved
Assets
How can I compile WASM without debug symbols?
Web
get a weird linking fail out of nowhere
Resolved
Third-Party Crates
Customising `Camera3dBundle`: which field do I set? `frustum` or `projection`?
Resolved
Math
Rendering
Most idiomatic way to create a toggle-able stateful `impl Condition`?
Resolved
ECS
Input
Can async tasks cause frame delays?
ECS
How to control the initial rotation of an entity affected by physics? (bevy_rapier2)
Resolved
New to Bevy
Physics
spawn a component with an inputless generic?
Resolved
ECS
Custom BRDF
New to Bevy
Rendering
Asset is not ready even when event is emitted
How do I properly use delta time?
Resolved
ECS
Math
Physics
Inconsistent frames in bevy_xpbd_3d
Physics
bevy - complex world query
ECS
How do y'all manage adding systems from other modules?
Resolved
ECS
New to Bevy
How to manually edit transforms of BevyUI elements
Resolved
UI
Trouble getting model in the game.
Rendering
Assets
How to get components from an entity?
pixel
Why does reader.len() return 2
Resolved
ECS
Why is my gltf not loading?
Assets
Storing a function in enum and calling the function later?
Resolved
ECS
New to Bevy
Quick Question: Can you have different Asset types for the same extension?
Assets
Proper way to exit out of a custom loop?
How to handle animation speeds/fixed update/timers across platforms/refresh rates, etc
ECS
Input
RTS style box selection
New to Bevy
Physics
Input
Correct way to do !in_state
Resolved
how to lock rotation axis?
ECS
How to drop sprite display ?
`3d/lines` example rendering not working on WebGL
Resolved
Web
Rendering
wgpu vulkan validation error
Rendering
what simple collider to use?
Resolved
New to Bevy
Physics
Camera order ambiguities detected for active cameras
embedded audio
Resolved
Audio
New to Bevy
Assets
Keyboard input cancels mouse input
Input
how to serde Mesh?
Resolved
Reflect
Assets
Networking