help

10520 threads · Page 119 of 211

How to get current system light/dark theme 2 messages
How to create a transparent plane that renders only shadows 7 messages
GLTF from blender issues warnings about animation interpolation steps, slowing down game startup 12 messages
Rendering Assets
How to store blocks in a tetris-like game 4 messages
Custom 2d shader color too bright? 10 messages
Resolved Rendering
gsamplerCubeArrayShadow isn't supported in textureGrad, textureLod or texture with bias 6 messages
Trying to migrate bevy-tileset to bevy 0.12 I am stuck... 20 messages
is it normal for an empty bevy project with DefaultPlugins to create a 27MB .exe? 11 messages
Resource that does not exist requested by function 6 messages
Material field missing from initializer in SpriteBundle in Bevy 0.11.3?? 4 messages
New to Bevy
(bevy_ecs_tilemap) Is it possible to have tiles with sprites larger than the tile size? 7 messages
Third-Party Crates
Detecting when the GPU is ready (avoiding the white screen on app startup) 9 messages
Resolved UI
How do I find the number on a physics based die. 111 messages
Math
Spawn on State change take a second 3 messages
Failing to compile bevy project with dynamic linking feature on both OSX and Windows 6 messages
Documentation
Have `Camera2d` follow player? 10 messages
Resolved
rust shows the wrong error when violating generic plugin trait bounds. 2 messages
ECS Documentation
How do I get a mesh from a Handle<Mesh> 4 messages
Physics Rendering
Instanced Rendering Example: Where to get `instance_index` from? 3 messages
Documentation Rendering
How to place platforms? 9 messages
New to Bevy
Is it possible to get the UV coords of a click on a mesh? 10 messages
UI Input Rendering
Error on Cargo run 20 messages
2D grid for visual simulation of algorithms 2 messages
Resolved New to Bevy
Flickering ColorMesh 15 messages
Resolved
How would I change a texture atlas at runtime? 3 messages
graphs in bevy 3 messages
How can I change the color of one instance of a mesh? 19 messages
Resolved Rendering Assets
Bevy crashing when spawning any PbrBundle 11 messages
Resolved New to Bevy Rendering
Replacing all instances of one material with another 10 messages
Resolved Rendering
apply_pbr_lighting w/Material Extensions always returns black 23 messages
Rendering
Using arrayLength on an array in my shader unexepectedly fails. 2 messages
Resolved Rendering
Dynamically resizing mesh without using transform scale 6 messages
Rendering
Help checking if a entity object contains a component 11 messages
Resolved New to Bevy
Multiple asset outputs from single source file 2 messages
Assets
Lifetimes on EntityCommands 6 messages
add_systems in Update and Gamestate::running? 2 messages
Resolved ECS
How can bevy rapier3d make the collider climb a hill 4 messages
Physics
Posting My Bevy Notes So Other Beginners Can Read And Comment 27 messages
[2D] Rendering a transparent black box on top of the screen seems to be letting through way too much 4 messages
Resolved Rendering
WebGPU issues 2 messages
Load a Folder 41 messages
New to Bevy Assets
how do i detect if two sprites collide? 3 messages
Systems that can run in parallel but modify the same component 21 messages
ECS
Question about custom system run condition functions 2 messages
Resolved ECS
How are lights accessed in the pbr shaders? 31 messages
Rendering
Getting tons of wgpu warnings on almost all builds 2 messages
Resolved Rendering Third-Party Crates
Crash in bevy 0.12 send help. 12 messages
Rendering
how do you "query bundles"? 14 messages
Resolved ECS New to Bevy
Is there a recommended order to do the examples? 2 messages
Resolved
Procedural (mesh) generation lib 9 messages