#How could I Implement Item Sets?

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tough pagoda
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I want to implement item sets where if you have a set of certain items in a certain slot, it would activate a set bonus. How would I implement this? My first idea is checking each set manually, but this would quickly get less efficient if more and more set conditions are added.

grim blade
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Unless you’re adding hundreds of thousands of set conditions or really inefficient checks, you shouldn’t get a noticeable performance impact