#I am wanting to know what the best way
1 messages · Page 1 of 1 (latest)
I feel that looping through many different locations to see if the player is breaking a block there would get laggy at some point
Would it be better to use the chunk position to store a list of locations that the player can't break to cut down on how many locations are checked?
Add a metadata to the block and check if it has a metadata and protect it I guess
I want to add unbrelable tag and some enchant to a armor
What's the shortest way to do it instead of writing one by one
As long as the area is square. Why not check if the block is within the cuboid region
because it should be said?, why would you add meta data to every single block when you can check for a region.