Hey guys!
So for my plugin, I'm storing additional player data for every player in the form of an yml file. Each player who joins the server will automatically have a yml file (the name of which is their UUID) created and all their custom data stored there.
This works fine, however if I need to find a specific offline player based on some specific data I've stored for them, looping through 4,000+ yml files and checking if it has the data is (surprise!) crashing my pc...
So my question is, what's a better way to do this 😛
Thanks!