#Font time woooooooooooooooo
1 messages · Page 1 of 1 (latest)
{
"type": "bitmap",
"file": "minecraft:custom/ascii.png",
"ascent": 10,
"chars": [
"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u7229", "\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000",
"\uE020\uE021\uE022\uE023\uE024\uE025\uE026\uE027\uE028\uE029\uE02a\uE02b\uE02c\uE02d\uE02e\uE02f",
"\uE030\uE031\uE032\uE033\uE034\uE035\uE036\uE037\uE038\uE039\uE03a\uE03b\uE03c\uE03d\uE03e\uE03f",
"\uE040\uE041\uE042\uE043\uE044\uE045\uE046\uE047\uE048\uE049\uE04a\uE04b\uE04c\uE04d\uE04e\uE04f",
"\uE050\uE051\uE052\uE053\uE054\uE055\uE056\uE057\uE058\uE059\uE05a\uE05b\uE05c\uE05d\uE05e\uE05f",
"\uE060\uE061\uE062\uE063\uE064\uE065\uE066\uE067\uE068\uE069\uE06a\uE06b\uE06c\uE06d\uE06e\uE06f",
"\uE070\uE071\uE072\uE073\uE074\uE075\uE076\uE077\uE078\uE079\uE07a\uE07b\uE07c\uE07d\uE07e\uE000",
"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000",
"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u00a3\u0000\u0000\u0192",
"\u0000\u0000\u0000\u0000\u0000\u0000\u00aa\u00ba\u0000\u0000\u00ac\u0000\u0000\u0000\u00ab\u00bb",
"\u2591\u2592\u2593\u2502\u2524\u2561\u2562\u2556\u2555\u2563\u2551\u2557\u255d\u255c\u255b\u2510",
"\u2514\u2534\u252c\u251c\u2500\u253c\u255e\u255f\u255a\u2554\u2569\u2566\u2560\u2550\u256c\u2567",
"\u2568\u2564\u2565\u2559\u2558\u2552\u2553\u256b\u256a\u2518\u250c\u2588\u2584\u258c\u2590\u2580",
"\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u0000\u2205\u2208\u0000",
"\u2261\u00b1\u2265\u2264\u2320\u2321\u00f7\u2248\u00b0\u2219\u00b7\u221a\u207f\u00b2\u25a0\u0000"
]
},
this will give an error, or rather that box character that indicates that it doesnt work, since 10 is largerthan 7, the height of the single textures in the atlas, but I need to push the text up on the y-axis, any ideas ?
"height" goes brrrr
lol wtf
?
never coded these type of things so seeing this makes me feel like you're coding in binary XD
lol
I can only recommend learning how resourcepacks work, they give you so many cool options.
And you have a friend that likes to draw, just ask them for something, do a bit of "coding" and then you can have some cool shit
lmao can you combine it with plugins?
ye, Im doing that atm, Im making a custom chat display for npcs, now I just gotta figure out how to move the text on the y axis:
for example i saw a lot of servers lately having "skins" on pickaxes, I saw someone says that you can give a different texture to each different durability so you can have a lot of pickaxe skins
what are you trying at the moment?
not even durability, even though thats an option, minecraft items can have things called "CustomModelData" which can determine which model the item will use, I made a dummy item in the form of a backpack to try this out and it ended up quite well tbh:
As I mentioned before and what really is kinda my whole problem, you see that "Hey" down there ?
I want to move that up a bit.
Thats kinda all I want.
Well that and then have the plugin be able to determine the line, therefore the right texture atlas, and then use the correct unicode characters AND take the offset of each character into accout when repositioning everything
And can you have a chestplate as well or is that the chestplate?
That is a stick XD
LMAOOOOO
I put the stick in the offhand so it is our of the way, so players can still wear armour and stuff like that, just changed the offset a bit and boom, got a sick looking backpack
Can I see your code? not much knowledge in this but I do have programing experience which could help idk
sure np
These two files would go into a resourcepack under:
<packname>\assets\minecraft\models\item
The backpack.json file defines all the model data and the stick.json is the itemmodel you change.
In the stick.json there is a line:
"overrides": [
{
"predicate": {
"custom_model_data":1234567
},
"model": "item/backpack"
}
]
So you can use the command /give @p <item>{CustomModelData:<modelNumber>}
thats it I think
Dont ask me about textures though, I still gotta figure that out myself
So at the end of the day you can have infinite models in minecraft which is really god damn epic
Oh lmao lol
looks complicated but I guess it's just because I haven't learned anything about it
can you send the text thing code so I could look how you could change the Y axis?
There is no code atm, it's all just commands and textures
Oh nice
well yes and no
should be easy enough to turn into code though since I just need to send a long string of unicode characters
If I find a fix I can show you the end result, btw the font I talked about earlier, the AmberWat font, it's epic, like really cool
I might have an idea :O
letss go!
Very nice
Ah yes, writing "Hey" is somewhat annoying XD
Now I should be able to code a table and create some more offset fonts and then I'd be done, very nice
ayee congrats
Time to write some code
Hey
Q
Q
0
Soon you shall see my supreme might
ffs I could have just used vs codes replace all instead of learning to do macros, AHHHHHHHHH
OOOOFFFFFFF
WTf lol
Should be almost done now
Let's goo looks great lol
Might still need to change how I "render" it, cause it causes issues if players do not have a similar resolution to mine
Damn looks good
Epic made it non relevant which resolution one has, it'll now just align
HEHEHEHEHEHHAHAHAHAHA, IM GOING GOD DAMN MAD AT THIS BUG
This stays open for a whole week, holy crap
Ey it works as I intended it to :D
Looks great.
How does this even happen ?!