#Best way to save a portable materials palette?
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Requirements:
- Able to handle a 4000x4000 image easily
- Able to store the original input image for referencing as well.
- Allows a user to edit the map with paint-brush-like tools (if I ever get that far)
- Allows a user to modify one layer at a time
- File size/RAM requirement is minimal.
- Leave open the possibility of new materials that could be added by modpacks in the future
for each pixel spot... I need to be able to store what the top layer has, and what the bottom layer has. I now need a very small compressed way to store that data.
Best way to do this is to have a kind of "color palette"... do I make the palette one for each block type, or one for each combination?...
Better to edit per-layer, or better to edit... with a set combination to flood fill...