#Entity teleportation issues

1 messages · Page 1 of 1 (latest)

storm inlet
#

The above

slate escarp
#

collision

#

push out of the way maybe

storm inlet
#

It's a display entity

slate escarp
#

infront in what way

#

send a screenshot if possible

#

like it's completely infront or like inside but a bit forward

austere pendant
#

It might be using the #getTo position instead of the actual position. Although I have no clue why it would be doing that.

slate escarp
#

getTo will always be the current position tho

storm inlet
#

The commandblock in the back is clearing rain FYI*

austere pendant
#

Yea, that looks like it's using the #getTo() position instead of it following the player like it normally would.

storm inlet
#

I was using player.getLocation lol, maybe this fixes it let me test

austere pendant
#

I figured you were, but maybe it's a bug with display entities?

storm inlet
#

Don't think so, also happens with others such as armor stands iirc

slate escarp
#

oh right i see it happens with large plugins too

#

i think theres a delay

#

the TAB plugin has a display mode that will always be behind the player

#

or infront if the player stops

storm inlet
#

Hm weird, it still seems to happen

slate escarp
#

might be to do with the way holograms are displayed on ur screen

#

this is me walking around on my test server with the nametag preview on

#

and when i stand still it completely overlays the original name

storm inlet
#

hm

slate escarp
austere pendant
#

I guess it makes sense, but I guess I really underestimated how intensive the PlayerMoveEvent really is. Normally there would be no delay and it would trail behind you.

slate escarp
#

wait nvm i rewatched the clip you sent in fullscreen that's odd

#

it's a bit different

#

i'm not sure sorry

storm inlet
#

I guess I could try just using protocollib instead of the move event, or trying to teleport the armorstand/entity later

austere pendant
#

Are you using actual entities? Or packets?

storm inlet
#

Actual entities