var baos = new ByteArrayOutputStream();
var dos = new DataOutputStream(baos);
try {
dos.writeUTF("Connect");
dos.writeUTF("testserver");
player.sendPluginMessage(this, "BungeeCord", baos.toByteArray());
} catch (IOException e) {
e.printStackTrace();
}
Bukkit.getScheduler().runTaskLater(this, () -> {
var baos2 = new ByteArrayOutputStream();
var dos2 = new DataOutputStream(baos2);
try {
dos2.writeUTF("Forward");
dos2.writeUTF("ALL");
dos2.writeUTF("testing:channel");
dos2.writeUTF("Should log this");
player.sendPluginMessage(this, "BungeeCord", baos2.toByteArray());
} catch (IOException e) {
e.printStackTrace();
}
}, 60);
```The player gets sent to `testserver`, but the message is never logged, why's that?
This is a quick and dirty test command, I don't care if it's not clean code right now, just need to verify the concept works
#Bungeecord channels help
1 messages · Page 1 of 1 (latest)