Is there a way i can reliably calculate entity movement speed with this packet?
When sending it, if I send the value of one block in one packet 4 it is very fast to move the 4 blocks
but splitting the packet distance by half, and spreading it out over every 2 * x ticks x times, the entity moves a lot slower in said direction
Is there some way i can somehow calculate speed with this? Reason being is i need to get when the entity reaches a specific location in the world, and i dont want to rely on a client sending me the information that an entity is at x location for obvious reasons


?