#help-server
1 messages Β· Page 182 of 1
@runic rain
Anyone can
wat
But it's doesn't ping
oh
Hi if I change my host number in config.yml do I have to change in my lobby server query port also into the host number?
host number?
someone still uses dial up?
lobby server query port also into the host number?
@clever dune what do you mean?
If I change my bungee config.yml host number into 123.122.432:2445 do I have to change anything else in the servers?
hi, and i tried to install luckperms to my minecraft server, but when i try it tells me the upload failed 413 could someone help me?
you need to increase the download limit on your server
How do I increase it?
@clever dune no
Thnx
What plugin is it
I dont know what I actually did It just stopped showing it, maybe bcs I was in creative but idk
just wanted to take the credit
The CombatLogX Rewards expansion does exactly that by default. Not sure if that's the case here
$ java -Xmx1024 -jar BuildTools.jar
Error occurred during initialization of VM
Too small initial heap
help
nvm fixed it
Does EssentialsX have a config somewhere that makes gravel and sand instantly turn into items instead of falling? Trying to turn it off
Im trying to run phoenix sc's among us map
and I keep getting this strange error
Block at -281, 77, -256 is Block{minecraft:barrier} but has net.minecraft.server.v1_16_R2.TileEntityBrewingStand@6f839e7a. Bukkit will attempt to fix this, but there may be additional damage that we cannot recover.
it just spams it
any way to fix this?
ive tried it with paper and spigot
same error
hey i use luckperms and it looks like a really cool plugin but i use it on aternos and it dont really work, can someone help me ?
@tribal sequoia https://www.youtube.com/watch?v=oS6tl5SME_I
Yeah i alreay aw this but it still dont work
trying to make 1.16.3 server https://hastebin.com/uxalabikam.properties
its on my pc
pls i wanna test my plugin
i cant test without the server help
i tried re running build tools and got same error
just found out hastebin link doesnt work so heres the error
but its over 2k characters so discord put it as message.txt
?help
?paste
Is there a plugin that once a player kills a certian mob it will run a command, kinda like jobs but i dont like jobs
We're trying to prevent the pesky sound modders from crashing clients. We are going to set a packet limit in server.properties using "rate-limit" does anyone know a decent value for this
@vague pike Signboard
You need to get the spigot server jar?
i downloaded the build tools
I dont know about that error
nvm i got my old 1.16.2 server working
is having 4-30% memory used okay or should i allocate more ram?
why would you allocate more ram
if you are not using all the ram you are giving it now
whenever i try to run my run.bat file it opens the cmd prompt for like 1 frame and autocloses anyone know a fix?
whats the text inside it?
java -Xms3G -Xmx3G -jar spigot.jar nogui
@brave tulip Scoreboard-revision or FeatherBoard
scoreboard-r is broken i think, it says its not the latest version but it is
ill try FeatherBoard
Is there any plugins I could use to stop greving/stealing?
WorldGuard, GriefProtection, Towny, etc
@west cloak one search on the forums got me this https://www.spigotmc.org/resources/orebfuscator.82710/
is getting a domain name for a mc server same as getting a domain name for a website ?
oh mb im new to this stuff i was only looking on bukkit lol its outdated on there
is getting a domain name for a mc server same as getting a domain name for a website ?
@west cloak yh
I see
@west cloak a domain name that you purchase through a domain registry is just your interface into DNS (Domain Naming Service) which translates human-readable text (google.com) into an IP Address like where your server will be running on the internet.
^^^
Is multiverse core better or is there a better plugin?
I thought mvcore was the only plugin of its type but i might just be living under a rock
@west cloak a domain name that you purchase through a domain registry is just your interface into DNS (Domain Naming Service) which translates human-readable text (google.com) into an IP Address like where your server will be running on the internet.
I see
Is there any requirements for IP forwarding (like we need some hardware or something) ?
hello everyone, I've got a unique chunk loading situation
basically I'm creating a Tron server in Minecraft and the light cycle arena spans 2 regions
there'll only be a max of 8 entities not including players (4 pigs with no AI and 4 armorstands)
the problem is I want those chunks to be loaded to clients as it's light cycles and you have to be able to see other players
so I used /forceload to try and load those into the server's RAM so they'd download to clients extremely fast
the problem is these light cycles go 3 chunks per second normally and the server can't keep up at all (11 chunk view distance) so it often lags when loading new chunks
is there a plugin or a spigot way to send a large chunk of the arena's chunks to clients without sending the surrounding area to cut down on lag while retaining a high render distance?"
and is it possible to make the entity view radius any more than ~8 chunks (using 500% multiplier)
(also the light cycles are a datapack, I'd try papermc but it's got an nbt data motion bug that hasn't been fixed at all)
how large is the arena?
just load all the chunks into memory
each grid square is 3 chunks
yea this is with /forceload done to all chunks in the arena
the problem is these light cycles go 3 chunks per second normally and the server can't keep up at all (11 chunk view distance) so it often lags when loading new chunks
@teal shuttle you said it lags when loading new chunks
if the chunks are all loaded into ram, there should be 0 loading
well what's causing the lagspikes then
is the server lagging or is it client lag?
do /tps on the server when it is lagging
and see if the TPS is below 20
TPS should be between 18-20
can I even measure the tps fast enough with it being a lagspike?
sure you could use /timings for that
oh ok, i'll reset and send you a report
but I believe the issue is more client side then anything else
since you don't really have much in way of entities
and you don't have constant changing blocks other then the lights
I'm running a 1070 with optifine, insanely simple shaders I made myself (single-pass gaussian bloom, FXAA, and thresholding for self-illumination), fast render is on, and a ryzen 5
- an NVME SSD
client still has to process via cpu before getting to the GPU
doubt the GPU is the bottleneck here client side wise
more or less has to do with how fast the packets can get to you
70mbps connection, server is a few cities away
and how fast it can make it to your client through your network and then processed by the client and then sent back again lol
67ms ping
this is server to client data only, as the light cycle is an armorstand holding an item and the input keys are to adjust throttle using a scoreboard, so the server will run it at a constant speed with input lag
but ICMP is not TCP
isn't super accurate there, but still pretty decent regardless
there is some settings in the server configs you could tweak to send more packets faster
I tried nearly everything I could but I didn't know there were ways to make packets send faster
but the risk is clients dropping packets sent too quick, crashing, or just ignoring them lol
oh
fair, this is vanilla 1.16.3 clients with optifine and maybe vivecraft
optifine probably isn't relevant
okay, I'd like to try those settings
bukkit or spigot configs or both
and what am I looking for?
let me get my configs up so I can see what I am looking at first lol
cool
so in server.properties
set compression threshold to 64
don't set it lower then that
that basically disables compression
actually the opposite
ultracompression
it will compress anything over 64bytes, don't set it lower as it is useless. Don't set it higher the 1500 which is the MTU size generally
you could try both settings
see which one works best
generally compressing packets is better since most times the NIC decompresses automatically without CPU needing to, unless you have some kind of nic from like 8 years ago XD
ok, set it to 64
then set view distance to 15, downside of this is if people have crappy computers, but lets the client see further if they want to
could even set it to 10
more view distance the better
your server should be able to handle it since you don't really have much going on except players running around in already loaded chunks
it's a light cycle arena so seeing in front of you is best
I just wish I could up the entity render distance
I mean we have 30 entities in 20 regions, most of which are armorstands with nametags for holograms so they have zero AI or anything
well uping the view distance server side, should let the client see entities further away
make sure snooper is disabled, that is just mojang statistics gathering, but you don't want anything extra on the network
oh probably need to modify the view distance in spigot.yml
since that is there as well
oh okay, so both or spigot only
ok fair
so I just keep them both the same XD
that is very confusing tbh
why doesn't spigot just use the one in server.properties? :/
not sure
how far away an entity will be activated for its AI
vs entity-tracking-range:
entity tracking range is how far a way an entity will track a target
ohh, well nothing has minecraft AI in the server
IE a player for example
since you want chunks to stay loaded
Actually entity tracking range βDescription: Controls the range in blocks that entities will become "visible" or otherwise known as "tracked" to the client.β
in bukkit.yml under chunk-gc, set period-in-ticks to 0
oh ok, what's the max for that
setting that to 0 will tell the server to not check if any chunks should be unloaded
I mean there are some chunks I want unloaded
@mellow dock ah, I thought I might have had that wrong. Thanks for the correction
like the outlands chunks (dynamic terrain generation with a custom datapack dimension)
what chunks could you possibly want unloaded in your arena?
use a plugin instead for that
you already know where your arena is at, server doesn't
well, not sure but shouldn't be hard to have something custom made for that
basically a 1 class file plugin for that XD
we're doing a tournament tomorrow and I've never made a spigot/bukkit plugin
I have used java and have general programming experience though :p
your dynamic terrain generation doesn't handle loaded chunks?
I see
- a plugin to make them compatible with bukkit's dimensions
guess you can leave that setting alone then unless you get someone to make it for you really quick π
if I had example code I could whip up a plugin fairly quick
basically all it needs, is to know your arena's opposing corners. Then creates a bounding box for that to track the chunks in it. If a chunk is outside of that, unload it if nothing in it π
I'll turn that value up
turning it up, will make it take longer
oh wait it's chunk garbage collection right
turning it down will speed up the check
which will cause less lag
oh...
so, if you make it take longer to unload chunks, you can have lag from too many chunks loaded
if you turn it down, it can cause lag because chunks are unloading too fast and then need to re-load
there's 1GB of RAM free at any given time and the surrounding chunks don't have any entities
just a lot of block surfaces and transparent blocks
almost no tile entities either
well, just make backups of your configs, and mess with the setting
and see which performs better for you π
this is something you should be accustomed to doing btw. Don't be scared to test settings out
well this is how you become familiar with them π
especially because I swear reload sometimes doesn't work
reload is something to stay away from except for testing purposes
of course, but restarting the server is fairly slow given all the plugins on it
none of which are causing the lag btw
why would you need to restart the server?
oh, well if you are just testing go for it
some plugins might or might not break
just depends lol
have had it happen before lol
because the plugin wasn't coded to handle reloads properly
ah yea, the plugins on this server are mostly stuff like worldedit, worldguard, itemsadder (items only), gsit, holograms, etc.
I assume you don't need to save anything in the world?
what do you mean?
nothing gets changed in the map that warrants saving ?
ah ok then
was going to suggest changing the save time value of the world
you could increase it if you want, default is every 5 minutes
its measured in ticks
the hard part is that there's a whole city around it and dynamically generated terrain outside it (buffered by a few regions, so no chunk generation lag when on the light cycle grid)
this may help you get some perspective
thought there would be more settings relating to network you could have changed
personally a lot of these settings I mentioned would be better suited a plugin handling it for your server though
make tiles that fit along chunk lines and easy editing of massive structures
so that the server is doing less things globally and a plugin applies some of these things to the specific areas only
for sure
I don't have time before tomorrow though
after tomorrow I'll probably want to do that
might be something to look into in the future if you plan to have this as a regular event π
like I said, thought there was more, but that seems to be about it
okay
guess get someone to test it with you and see if there is improvements XD
how do I find slime chunks like for 1.16
I don't have enough time to find it the legit way
but I can't find anything too reliable
or at all
pls help.
oh
@teal shuttle in spigot.yml you could try increasing the netty threads to 6
don't go overzealous with it though. It isn't magic in increasing the threads for the network stuff to make things go faster lol
sometimes giving it a couple extra threads helps
help....
be patient
https://www.chunkbase.com/apps/slime-finder
grab your seed for the server and put it in there
and also how do slime chunks even work nowdays
google helps you know π
i tried some recommendations but as far as my observations show, it fails everytime
i think.....
whatever, first try part ten then.
slime spawn below Y=40
so if you find a slime chunk on that app
and your y value is too high
you need to dig down
and then if there is no opening for slimes to spawn
you need to create a large open area
why does it seem the server lags more on new chunks now
probably has to do with biomes being 3dimensional now
unlock the build height, cowards at mojang >:(
give us vanilla cubic chunks
some of the stuff in tron is legit 1024m high
previously, biomes used to be 2dimensional and are aligned with the chunks. What that means is if you entered a biome, it extended from bedrock to sky limit. With biomes being 3dimensional, you can enter a different biome in the same chunk based on your height
biomes are randomly generated along with the chunk
personally I was fine with biomes being 2dimensional
didn't really see a need/reason to make them 3dimensional lol
soo
can you help figure out why it would be lagging more per frame now
and how to determine server vs client lag
server lag you would notice a drop in TPS
client lag, generally can tell by a drop in FPS but isn't always an indicator so best to have the debug screen open on the client
the drop in frames could be due to raising the view distance
on the client you could reduce the render range to counter the view range
or just reduce the view range
its also quite possible the compression is getting in the way of the client being able to decompress the packets to render too, so could see what it is like when you change the compression to 1500
which is pretty much disabled
you could set it to -1
which is actually disabled
see the spikes
that's the problem
I think
idk what the spikes are on the graph
have you ever tried setting JVM arguments on the client?
might even be worth trying to run the MC client on an updated JVM as well
openjdk 8 is not updated XD
rendering it would seem
the pie on the right, tells you everything going on
the white portion is percentage that is being rendered
so most of what is going on, in the client is just simply rendering due to how fast you are traveling XD
right, but too bad it doesn't give more detail
I'm guessing the initial surface meshing is what's taking the most time
could be, or it could also be block updates too
not entirely sure
nope its rendering
anyways to read the spikes
notice the colors
they match with the pie π
hope that helps you understand the spikes on the left lol
you an see other colors in the spikes as well, which again corresponds to the pie on the right
why were there orange spikes?
Kinda dumb question. Is there anyway to run plugins on a modded server?
that is why I suggested JVM arguments
right, what arguments
try using the same arguments as you would with the server π
start with those and see how that goes
also openJDK 8 is old
Java 11 is better performance wise
from what I been told, openJDK 9 doesn't work with MC and the only way to get the other JDK versions is installing oracle java
thought it just took you to oracles download page?
unless you are on linux
then I suppose you could get openJDK
overall, FPS wise you are averaging 80 FPS
which that isn't all that bad lol
so it appears it is just GC from the client that is causing your issues
could even give the client more ram too if you want
try using aikar flags π
might be even wise to use them on your server too
there's only 4GB of memory on the server
that is alright
should I tweak the parameters to match?
just ignore the Xmx and Xms flags in the aikar flags
might be wise to increase the ram for the server though =/
oh ok
yea we just upgraded to 4GB lol
it's shockbyte
not the best experience tbh
oh a VM
yep
now ya know, i'm doing the best with what I've got available
I didn't pay for hosting (I tried to offer though)
highly recommend a dedicated box, however not sure what your budget is for that. I pay $71 for a dedicated server. I have 13 IPV4's, /32 IPV6 block, 64GB of ram, 4x2TB HDD's, gigabit connection, quad core Xeon 3.7Ghz.
yep
ah this is about $30/month I think
Expand your cloud-based activity by renting a Dedicated Server from So you Start, supported by OVH. By choosing a So you Start server, you can combine reliability, high availability and high performance!
who the heck knows what CPU or storage
soyoustart is an OVH company
they resell slightly used/old servers that still perform but are not good enough at OVH's main site
the 13IPV4's cost extra to setup, but its a one time cost
they let you have I think 16 IPV4 addresses without increasing your bill monthly
niceee
the other nice thing I love about them is they let you set the PTR on them too
so that means you can have an IP address's reverse point to your domain π
oh my goodness, this is so nice
the arguments you sent totally wiped out all the lagspikes
π
so I guess it was client side
hopefully you are using updated java too
if you really want more optimal GC
go for Java 14 on the client
XD
But Java 11 is LTS
Java 14 isn't, so up to you
good thing I happened to be online to help you out @teal shuttle π
whole lot better then what it was before lol
watch this
this is the fastest one
the encom 786
basically travels 6 chunks/s
probably more
well now you know what was the cause
you can let your users know how you fixed it π
just fyi, for those that use the vanilla launcher, to make use of updated Java, they have to specify Java by its fullpath in the jvm arguments box
could I improve this more?
probably could
there are still some garbage collection spikes
yes, bound to happen
they won't go away permenantly
what was happening before is too many GC's were happening
now, GC isn't happening as often
and second we gave the GC threads to make use of
nice, I have 32GB in my computer
can I just say "hey do it way less often since I actually have a ton of RAM to waste"
well, if you allocate more then 10GB, you will have to do a lot of tuning to the GC JVM arguments
so that the GC can handle that large ram allocation
oh fair
I set up 12GB RAM instances for modpacks with 128x texture packs
meanwhile this texture pack is 58MB compressed since someone snuck some 4K textures into my 128x pack
so, while yes you can increase the ram, all you are doing is just postponing the inevitable GC, and if the GC has to go through 30GB of data to collect garbage it may crash your client XD
so you have to tune the GC to handle it is all
thing is a lagspike basically means i could crash into a light ribbon and die
and that may take some time
any guides on how to do that?
enable GC verbose output to the log
and trial and error in tweaking the flags
as well as looking at the JVM flags available
the flags Aikar flags use isn't anywhere close to all of them or ones you can make use of
what you could probably do to help increase performance is enable largepages
there is guides on how to do that
neat
just keep in mind, largepages will take up more ram when the client uses it. So for example if you allocate 4GB of ram to the client, and largepages is set at 1GB, 8GB of ram will be used. 4GB allocated to the client, and 4GB of pages for the client to make use of. I think that is how the math is
but the large pages is like secondary ram
even the server can use largepages
but, you don't have enough ram for that though
if you had a lot more ram, definitely recommend enabling it
ooh fancy
I have 32GB of RAM
sooo
in essence 20GB free
hey look at all the wonderful options shockbyte gives me
enable or disable options
:/
wow
ooh fancyy
Whenever i join i have speed 5 or when i set it back to speed 1 it will randomly set it to speed 5 again. - Anyone able to help me out?
Hey, I got a somewhat weird question, but basically, I want to swap dimensions on my server: I want the overworld to have end generation, the nether overworld generation, and the overworld nether generation... I used VoidGenerator but doesn't seem to work with what I'm trying to do, the server I'm creating is basically a cursed skyblock server so thats why I wanna swap dimensions...
if you have a solution for my problem, please ping me since I'm not always active
What do you mean?
Make players join into the dimension
Wait
Ohhh
That thing
The thing
I basically want the terrain generation in dimensions to be swapped, like, the overworld, where you spawn in has end terrain
Where overworld blocks spawn in the end and but generate with end islands?
Like that?
Ehh, I just want the overworld to have end terrain so it looks like you spawn in the end
End terrain gen?
it has to be a world with normal overworld biomes, but with end terrain, so you can make nether portals in "the end"
yea
Ahh
it's quite confusing to explain xd
Wait so like end islands but biomes in it? And in the overworld?
yeah, that, and the same for the other dimensions, so like, the nether would have overworld terrain with nether biomes
basically a plugin to swap world generation between dimensions
Ill see if i can find something that can do that for you
I think pheonixmc made a video similar to this
Check that out, it might help
ah, I'll search for that video
do you mean the "How to Switch/Combine the Overworld, Nether & End into a Single World!"
No
Wyn_price looked at my comments and decided to send this to me - "End Island-like" biomes in the overworld!
Download world: https://www.mediafire.com/file/shu4a15317qnvvw/Overworld End Cities.zip
#PokeC...
It similar
ah
is there a plugin that can do that as well? I think I need a plugin since I might add extra worlds by using MultiVerse or something like that
okay, all I can find is world generators and stuff that allow you to make the overworld look different, but the other dimensions will then be normal which I dont want xd
Btw theres a link to that world in the description
Maybe some files might be there
Ill download it and see what it does and how it works :)
Gl
ah, it's an old way to change how worlds generate, the same thing can be done in 1.16 but its way easier, but it looks like this only applies to the overworld...
Theres buffet terrain gen
You can customize structures etc
But yh only overworld
Hm
Maybe you could fake it?
Generate a world, but replace the overworld block palette with the nether block palette?
And use multiverse portals
I was thinking about that as well, but the thing is that people could just break it, and I dont want unbreakable blocks and stuff on the server, everyone can break, place and do whatever they want anywhere in the map
You... could ask a developer to make it so all nether portals turn into a multivere portal?
Idk
hmm
the plugin VoidGenerator can do a lot, I contacted the developer of the plugin about it and maybe that could do the trick. Otherwise I'll have to search for something else
Good luck
Hi, is it possible to use Towny pkugin without currency? With items for example
I just don't want to have currency on my server
hi
how do i get permissions on my server this is my first time making one and i know nothing
LuckPerms or some other permission management plugin should be installed
Create some groups, assign them permission nodes, grant access to those groups to whoever you want
how do i do that
https://www.spigotmc.org/resources/luckperms-an-advanced-permissions-plugin.28140/
Here is a great permissions plugin that gives you the best of both Pex and Group Manager.
======Credits===============================
Intro: The Return - Topmass - www.topmass.net
Tutorial Mu...
ok
recommended limit for packets using ViaVersion?
Can I download maps in my server?
How do I upload is there a video or?
are you using paid hosting
No
download the map
extract the files
if its a world folder replace the contents you extracted with the world folder on your server
if its a schematic you need WorldEdit
keep in mind that if you replace your world folder anything you built before will be gone
No its fine actually I haven't build anything in specific 1 so yeah tnx a lot
Np
When I look at what I said it looks like I said it sarcasticallyπ
Some weird client thing
time to reload badlion i guess
We don't support third party clients anyways Β―_(γ)_/Β―
i'll rather use default mc launcher than that shitty ass client lmao
more cluttered than my room
Badlion Client has ring0 access π€
Prevents you from opening Cheat Engine after start up despite "not playing with it"
π
Sounds fun
Fun indeed
People seem to have something against the creators too
yeh cause people think that gberry is a pedo
and they sued a guy called adviser
also he said cps doesn't matter, so I guess the pvp community got angry at him for that π€·ββοΈ
not to mention that any third party launcher isn't supported by Mojang and they actively discourage their use 
There's a reason there are launcher profiles on the default launcher. It's so you can do your authentication with Mojang in a Mojang-provided launcher. It's to guarantee your credentials aren't being sniffed by some third party
Forge installs a profile into the vanilla launcher, as does OptiFine and Twitch-provided CurseForge mod packs
That's how it should be done. To my knowledge, Badlion does not do this. They use MultiMC, correct?
please help my build tools isnt working https://pastebin.com/q2pq60fV
i dont know how to fix it
is elytra fireworks disabled in spigot?
Not to my knowledge, no
i've rebuilt this 1.13 spigot jar twice and elytra rockets are not working :/
rip lol
one of my test plugins disable entity spawn and it was stopping the rocket from spawning :/
I-
in bedwars-rel plugin how do i add a custom item that does /fireball aka a fireball item
Are you making it or using it
Check the plugin page
Isn't like Badlion endorsed by Hypixel π€
Is it not?
Check the plugin page
@acoustic crescent i did theres no wiki for creating new item it just in config so its possible
i think
theres also no discord so i asked here
Found it
Scroll down for a while in the configs until you get to special items
MultiMC β€οΈ
My starting bat takes around 15 seconds to load but I have seen it taking a lot less with others so is there a way to reduce the time?
if its above 1.15 then yes its supposed to be like that
seems like the higher version you run,the bigger the load time
i mean what's the big deal with it taking 15 seconds
it really only depends on what plugins you have installed
Sometimes mine takes 2 minutes
and the loading time doesn't affect performance
okay well that's absurd shamaur but still
Nono actually, my test server takes 2 minutes to load because my pc is trash
Theres like, 3 plugins
oh my dev server does take far longer but that's because it has like 20 plugins and 8 worlds
a lobby server only takes like 8 seconds to start up
I need more deditated wam
oh I guess the 15 seconds is not bad afterall xD
i need more too
running 4 servers gets me to about 20/32gb
but that's also because i have nexus/jenkins/gitea/web servers running too
jenkins especially sucks up ram. ideally i'll have a whole machine dedicated to development soon
Scroll down for a while in the configs until you get to special items
@acoustic crescent ik that but idk how to addthe item with a command
to make it /fireball
Ahh
so player can shoot it
(someone on my server wanted it and i think it could be cool to)
i have item commands
but i dont think it will work with bwr
Why not?
I've never worked on/made a prison server before, but how exactly do servers deal with large playerbases and cells?
Do they just make tons of prison cells and prepare like that, generate a new cell when a player claims one, etc?
more or less is based on ur approach
tbh i would use a load/unload cell system
have ~50 free cells and keep recicling them
with a players info
I'm working on a server and want a housing/apartment system similar to prison cells but wasnt sure about management
Makes sense though
Idk how that stuff works
So on a wild guess, I'd assume they have a template cell lol, and when a new player joins, a duolicate is created
thats one approach
you can always do grid based cells
have ~500+ chunks split in cell sizes
and assign each to a player
ofc in a void world
the options are limitless..
Ive even seen some servers make it so that players can be in the "same" area but cant see each other but they re appear when they leave the region
you just hide the player
sounds like a mess of packets
oh
i'm thinking you'd be modifying the blocks too
but i guess they don't let you do that in cells
idk dont really play prison
why dont you use BuildTools?
Exception in thread "main" java.lang.RuntimeException: Error running command, return status !=0: [/opt/jdk/jdk1.8.0_221/jre/bin/java, -jar, BuildData/bin/fernflower.jar, -dgs=1, -hdc=0, -asc=1, -udv=0, -rsy=1, -aoa=1, work/decompile-b94c4521/classes, work/decompile-b94c4521]
at org.spigotmc.builder.Builder.runProcess0(Builder.java:819)
at org.spigotmc.builder.Builder.runProcess(Builder.java:756)
at org.spigotmc.builder.Builder.main(Builder.java:479)
at org.spigotmc.builder.Bootstrap.main(Bootstrap.java:34)
always...
any ideas?
you know how to code?
nope
not yet
ik python thats all
i need to learn oop
so i can learn java
thats what i got told
well r eccmended*
give me about 10 minutes, then i send you a plugin
where do you want to shoot it?
just by right-clicking?
kay thanks
btw all u need to do is give code i got a ide for java
so i can export it
compile*
same thing
i can export it, no problem lol
lol
not all humans are like it
but most from what ive seen are
i could get skript and try form there
but when its coding i rather code it than speak english form of coding(speaking is harder)
@inland pulsar that path to java is wrong
/opt/jdk/jdk1.8.0_221/jre/bin/java
should be
/opt/jdk/jdk1.8.0_221/jre/bin/java.exe
or whatever the file extension is on linux
where can i change that path?
don't know much about linux unfortunately
just used java -jar BuildTools.jar in my terminal
well the error build tools is saying tells you that it's having trouble executing java from this path /opt/jdk/jdk1.8.0_221/jre/bin/java
that's really all I can say
well, should it look how it does?
don't know much about linux sadly
doesnt java has to be a .jar file? even on windows etc? i mean, here its likely just a simple file
why not just run buildtools on your computer then upload the jar to the server
@inland pulsar are u using ubuntu
to change the path, go into the directory and use move command to rename the file
or just use your FTP and rename folders
what happened
That error from the beginning
INFO: Decompiling class net/minecraft/server/BlockFenceGate
Exception in thread "main" java.lang.RuntimeException: Error running command, return status !=0: [/opt/jdk/jdk1.8.0_221/jre/bin/java, -jar, BuildData/bin/fernflower.jar, -dgs=1, -hdc=0, -asc=1, -udv=0, -rsy=1, -aoa=1, work/decompile-b94c4521/classes, work/decompile-b94c4521]
at org.spigotmc.builder.Builder.runProcess0(Builder.java:819)
at org.spigotmc.builder.Builder.runProcess(Builder.java:756)
at org.spigotmc.builder.Builder.main(Builder.java:479)
at org.spigotmc.builder.Bootstrap.main(Bootstrap.java:34)
you using a vps?
Yeah
By reinstalling my server probably
you have files on there and stuff i imagine tho?
Its likely becsuse of Java
yeah
Can i just reinstall java?
you downloaded git and the correct jre ?
Git was already on it, and java should be the right
Cant see it rn, i am not on my pc
let me find the command for it
sudo apt-get install git openjdk-8-jre-headless -y
try that and then running buildtools again
That said something like not available
Let me look in about 5 minutes
thats what it tells me:
Package lists are being read ... Done
Dependency tree is built.
Status information is read in .... Done
Package openjdk-8-jre-headless is not available, but is used by a different package
referenced. That could mean that the package is missing, that it has been replaced
or is only available from another source.
E: There is no installation candidate for the "openjdk-8-jre-headless" package.```
java version "1.8.0_221"
Java(TM) SE Runtime Environment (build 1.8.0_221-b11)
Java HotSpot(TM) 64-Bit Server VM (build 25.221-b11, mixed mode)
``` thats what `java -version` gives me
So I'm not sure if this really applies to this chat
But I'm kinda just looking for a solution atm
I want to have some custom world gen on my server, provided by forge mods, but SpongeForge isn't an option
I've had the idea to pregen the world in a forge server
But I've ran into an issue: forge changes the inherit structure of the world just too much, even though there are no new blocks added or anything forge adds a lot of its own registries and the world spits out errors for several minutes on load, and crashes before it can be shut down.
Any idea on how I could remove the forge entries and everything automatically and en masse? It's a 1.16.1 world
No
it's in testing phases apparently
(LP) What is a group's weight?
I think it's what determines whether the prefix will take priority over another
Best to keep it in the order of your hierarchy in increments of like 10
i.e. default = 0, lowest rank = 10, middle rank = 20, highest rank = 30, staff = 40, etc.
I like how it stores them as permissions
Yeah I was never fond of that, but the group one is nice because you can refer to it in source if you're writing a private plugin
We use those group nodes all the time on the server I'm working with
views player permissions:
weight.10
weight.20
weight.30
weight.40
the programmer:
what is this
anyone familiar with shockbyte here who can help me get spigot survival server up and join call to help me get it all set up from new, pls dm me if you can help
What exactly you need?
well i need to reset the server im running atm, and start a new world from fresh
That's it?
yes
That's alright I can help you
can you call and help?
Sure
Guys
BOSS's skin is not showing up on his personal server but it shows up on other servers. Anybody know why and how to fix?
does he have offline mode enabled
on that server
or any weird plugins
or are the skin servers down
When my friend and others join my server, they get teleported to the spawn for a second and then up in the sky.. We do not know how to fix it and when i tried setting all spawns to the same location it did not work, nor if i set them to a different location. We even tried putting the spawn location in another world, also did not work. I'm really looking for a fix
does he have offline mode enabled
@fresh halo worked ty
np
anyone know any good towny plugins?
towny?
yes
Towny is a good towny plugin
yes
I'm not sure what answer you expected Boss
- type: FIRE_CHARGE
amount: 1
price:
- type: BRICK
amount: 20
``` added this to shop.yml but it aint showing the fire charge(this is for plugin bedwarsreload btw)
Hi i am using viaversion and viaRewind and my server is 1.12.2 and im still not able to connect on 1.8.8
I think you need viaRewind and viaBackwards
yes you need viaversion, viarewind, and viabackwards
np
so fix the permissions
odds are the permissions on the file, don't match for the user you are using to launch the server
Im trying to ping from a python app to my bungeecord server but it keeps saying IllegalStateException
there is commands in linux to change their permissions
google it
well it is saying something about modules.yml
best to check the permissions of the directory and files to ensure nothing else wrong
fix as needed
@spice thicket are you trying to use the mc protocol for the pinging?
or just in general a ping
well it does not work
it rendered most of the map but i still see a Lot of un rendered parts
rendering is dependent on whether the chunk has been generated or not
yeah
So how do i fullrender by loading every chunk?
use something to generate all the chunks
use chunky
I used chunky and generated all chunks but dynmap still does not seem to be rendered
did you run /dynmap fullrender after chunky'ing?
bungee doesn't have permission to create logfile
fix your permissions
it says permission denied
read the error
it's probably chown'd to root or something
you don't need to ping me every message you send
i don't know your setup or what you need to do, all i know is that bungee can't crate proxy.log.0
@rocky sphinx
Hey together I have a bungeecord server and it shows ingame as offline but the console runs without error... also tried a new port but nothing works. Any solutions?
Thats the console after start, for information I use pterodactyl 1.0
oh your running on ptero, does the bungee server have access to 25565 port?
Hi,
I just created my Minecraft server with Spigot 1.16.3, then creating an IP with ngrok. Small problem, I cannot perform any commands either ig or in the console, and I cannot op Admin in the console.
Someone can help me ? Thank you.
yeah
if you're running the server in your home directory, it'll do everything in the home directory
what did you expect lol
I gave my server 12 GB of RAM, but it still lags
I even configured bukki.yml and spigot.yml, even server.pro, but it still lags, I do not know what to do, I even optimized the mobs, but I do not know what to do anymore
If 10 people or more enter the survival section of my server, the TPS server will drop, please help me
no
I configured this server.properties file. Can you forget about server.pro for now? What is it that I did not do right now?
your host, some plugins, we don't know, we can only guess without more info. Would suggest timings, but timings v1 are useless
my plugins
LuckPerms, SAML, PlaceholderAPI, VillagerOptimiser, ClearLag, NametagEdit, NPCLibPlugin, MVdWPlaceholderAPI, Bot, LagMeter, CS-CoreLib, ViaVersion, PrivateChest, Vault, LPC, LagAssist, WorldEdit, EntityTrackerFixer, Essentials, HeadDatabase, CommandPanels, RealScoreboard, Multiverse-Core, ProtocolLib, AuctionHouse, MysqlEconomyBank, AdvancedAchievements, EconomyShopGUI, EssentialsSpawn, AntiCheatReloaded, HolographicDisplays, KillerMoney, CrateReloaded, UltimateKits, TouchscreenHolograms, Coins, UltimateStacker, WorldGuard, GriefPrevention, PvPManager, Jobs, LevelPoints, EpicHoppers
now thats alot of server crash
That's a ton of plugins. Try running /mem to check how many entities you have in each world
i mean that's not that bad of a number
granted my servers only run like 5
but still if you're doing the whole multiworld thing it's not that bad
@west cloak you can optimize all you want, doesn't change the fact your host being terrible. Its like trying to run something on a pentium 3 processor. No matter what you do, that processor is still going to be slow
I would recommend you try using the flags that Aikar suggests
also, just because you give the server more ram doesn't mean it will magically run better either
^^
I wrote this short analogy
"The term RAM can be used similarily as a Shoe Size. Now obviously, too small of "Ram" causes issues such as not having enough memory. (Similarily it is too small of a shoe that will fit your foot) Too much causes other problems, just like too big of a shoe does also. Too much memory causes Java to become lazy from the Garbage Collection, causing the memory to just keep steadily building up and up. Just like how a big shoe is still hard to walk in."
What issue?
can i use my 1.16.1 worlds with spigot 1.16.3?
not sure why you wouldn't be able to
but instead of asking and waiting this entire time
you could have just made a copy of your world and tried it out
oh
yeah
most likely no one knows what the issue is
if I had to guess you have a plugin that is doing something
if you can help me ill send 5$
How can I make users able to use the button to direct them to a spawn?
o.O
You mean like a command block to tp them to spawn? lol
can I ask about some plugins?
yes
Sorry for my English. I'm looking for a good plugin that avoids showing only some players by doing a command and pressing tab, for example /msg [TAB]
I wish you didn't just show some players
super vanish?
super vanish?
@stable flax I use it, but it doesn't hide the players when doing/command [TAB]
ah
you need a plugin that overrides the auto completion so vanished players wont show up right?
you could just ask the developers of the plugin you use if they could fix it
you need a plugin that overrides the auto completion so vanished players wont show up right?
@buoyant sedge Yes
you could just ask the developers of the plugin you use if they could fix it
@buoyant sedge Ok
Ok, I try, thank you very much
np
?paste
https://paste.md-5.net/nopuyitofa.md my server keeps fatally crashing soon after snipernerd joins the game
I am running paper but I did try spigot and it didn't resolve the issue
I don't want to wipe his playerdata because, ya know, he has stuff
so I want to make sure that that is a possible solution before I go ahead and do it
or regen the chunk he's in
ah ok
anywhere out of the region
just to a non broken chunk
got it
so you're saying you think the chunk is glitched?
hm
that would make sense
anyways I'll tp him out and see if it fixes things
if this is the case, how will I know which region or chunk to delete after I tp him
watch where he joins in console. There should be an error with his name and login location.
ok he told me
the issue is not when he joins
he spawns in the nether
and whenever he goes through a portal the server crashes
so I think you are definitely correct
alright @stable flax when I go through the nether portal at 564 53 -288 the server crashes
do you have a plugin that interacts with portals?
then you have a corrupted chunk
yes I asssumed so after I found that part out
can I use worldedit to regen a chunk?
chunk x = (564/8)/16; chunk y = (-288/8)/16; right?
how do chunks get corrupted