#help-archived

1 messages ยท Page 192 of 1

frigid ember
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agreed

opal heron
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not to be mean but, go somewhere else

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we cant help you 24/7

frigid ember
#

just convert the plugins to plugouts

sinful spire
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I got sunburned today while sitting @ home wtf

opal heron
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why are u so persistent

frigid ember
#

then you can plug them into aternos

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and keep the data

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@plain olive write to console:

stop ; copy SERVER.JAR ; download
sinful spire
#

Why would we

opal heron
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lets dm him the minehut discord

sinful spire
#

There are better free alternatives like mchost, server pro and stuff

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bruh

opal heron
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what???

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you dont need another server.jar

frigid ember
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yes @plain olive

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use /replacenearbyservergeneratortypeminehutwithservergeneratortypeaternos

clever hornet
#

What im tryna do is make an rpg server but i want to redo the vanilla enchantments, but i cant find any plugin that allows you to do that in 1.16, if there isnt then its fine but if there is any please let me know.

opal heron
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yeah we'll tell you

clever hornet
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Idc if its free or premium

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Ill buy it

frigid ember
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np

opal heron
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oh frick

clever hornet
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I already bought that

opal heron
#

he actually accepted an answer

clever hornet
#

Doesnt let you edit vanilla enchantments

sinful spire
#

Pog guys

opal heron
#

i hooe he doesnt comes back

clever hornet
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Or atleast change them

opal heron
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hes so depressing

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BRUH

sinful spire
#

Nooo the peace

opal heron
#

why are u here again

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you ruined our relief

frigid ember
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@plain olive CTRL+S and save it on your hard drive

clever hornet
#

Sharpness only adds like 1.25 extra damage per level, im tryna make sharpness do like 10% more damage per level if u get what i mean

opal heron
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why do you even want to host a server

clever hornet
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Cus mobs on my server have like 50k hp

opal heron
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POG

frigid ember
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whats the point of thay

clever hornet
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The vanilla enchants dont cut it

frigid ember
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that

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lol

opal heron
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see you in decades @plain olive

sinful spire
opal heron
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i see discord server link

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he never joined in it

clever hornet
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Oh alright

opal heron
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modify vanilla enchantments

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hmm i think ive seen that before

clever hornet
#

What i tried to do first was remake the vanilla enchants with a custom enchants plugin

opal heron
#

Yeah

clever hornet
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But got stopped when it came down to replicating luck of the sea or depth strider

opal heron
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custom enchantments

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i think i made a way around that

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i just disabled the sharpness vanilla enchantment

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and made a custom one

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forgot which plugins i used tho

clever hornet
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Yeah remaking sharpness and stuff is dead easy

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The problem is remaking luck of the sea or depth strider

opal heron
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Remaking enchantments

sinful spire
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Depths strider maybe give speed based on enchantment level?
Edit: while in water

clever hornet
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Remaking them with custom enchant plugins i mean

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Cus all custom enchant plugins i find are for pvp only basically

opal heron
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I mean, remaking depths strider ive never heard before

clever hornet
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Yeah isk

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Idk*

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I wanna remake all of them

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I just gave that as an example but tbh depth strider is not really needed

opal heron
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what do you want to edit then?

clever hornet
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U see i want all the enchantment books to have a custom lore like a description of what it does and stuff, when u apply the enchantment it shows a different lore and also the ability to edit enchants like sharpness and stuff

opal heron
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oh a persistent lore

clever hornet
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Cus my server is an mmo, with mobs that have like 10k hp sharpness 5 aint gonna cut it

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But this is only for vanilla enchantments

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Custom enchants i can do myself with a plugin

opal heron
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Why not just create a Sharpness 6, 7, 8, etc. then?

clever hornet
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Cus i want the cap to still be 5

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Instead of sharpness 1 giving 1.25 extra damage, i want it to give 10% more damage

sinful spire
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You could give sharpness 2 instead of 1 and just change the lore?

opal heron
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Yeah but he wants a persistent lore

sinful spire
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Ohh

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thats not going to work then

clever hornet
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Any of you played hypixel skyblock?

opal heron
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Its pretty dope how hypixel did that

sinful spire
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yeah i do

clever hornet
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I want something like their enchant system

opal heron
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yes, they have those rarity lore in every item

frigid ember
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persistent lore?

opal heron
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You need to explore outside of the plugin only then

sinful spire
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They have custom ids and stuff its weird

opal heron
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you gotta code

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thats what you need to do

clever hornet
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I dont know how to code lmao ๐Ÿ˜‚

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I can do persistant lores for normal items like rotten flesh

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Ive done it already

opal heron
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i dont know a plugin that adds persistent lore

clever hornet
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When u kill a zombie it drops rotten flesh that says COMMON in its lore

opal heron
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is skript capable of that?

sinful spire
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There could be a api for persistent lores

clever hornet
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Nah its a plugin

sinful spire
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Skript sucks for long term studf

frigid ember
#

what is persistent lore?

sinful spire
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Stuff*

opal heron
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@frigid ember Its basically a lore that is already added when you get an item without editing it

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lets say you get a block from gm 1, theres already a lore with it

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like "common block"

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something like that

frigid ember
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how does that work

clever hornet
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Theres a plugin that does it already

opal heron
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Idk either

frigid ember
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do they like listen to when u get the item and then replace it?

opal heron
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thats so much work per item

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theres like 400 items

sinful spire
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I tried remaking a aotd in skript, it took like 7h, and maybe 2h in a spigot plugin lol

frigid ember
#

what type of lore are they adding anyway

sinful spire
#

Like &f6lCOMMON

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Or &a&lUNCOMMON

frigid ember
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for every item in mc?

opal heron
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Ye

sinful spire
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Yeah

clever hornet
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Theres a plugin that does it already and it takes like 2 seconds to do

frigid ember
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the hell

sinful spire
#

what

clever hornet
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But u gotta remake every item

sinful spire
#

Can you link it here? Seems useful

opal heron
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@clever hornet good luck with that

clever hornet
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I spend my entire day working on my server anyway so its fine

opal heron
#

i can help you setup 50 items if you want but i need to know how tf does it work

sinful spire
#

Probably yaml/json

clever hornet
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Ill link the 2 plugins

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Its yml yh

opal heron
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is it paid?

clever hornet
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1 is paid yh

opal heron
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dont send if its paid

clever hornet
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Oh ite

sinful spire
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yaml ain't markup language

opal heron
#

thats not allowed

clever hornet
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Why is paid not allowed lol

opal heron
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leaking paid plugins is not allowed

sinful spire
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yeah

opal heron
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because itll destroy the purpose of selling it

clever hornet
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No i mean sending u the link to the plugin page lol

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Not the jar file

opal heron
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you said you'll link 2 plugins

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you got me confused, didnt include page

clever hornet
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Yeah link the 2 plugins i mean send the link to the spigot page

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Yh sorry if i explained it bad lol

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Thats the first one

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Thats the second one

opal heron
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hm, mmoitems looks promising

clever hornet
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Its really good

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Definitely worth it

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They sell an mmocore too

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Quests and all that

opal heron
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yeah i cant use mmoitems lol

sinful spire
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How much is it? Im not.logged i

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in*

clever hornet
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20 euros each

sinful spire
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Oh god

clever hornet
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MIreplacer is free addon tho

opal heron
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so

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mireplacer

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is the one who persist the lore

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?

sinful spire
#

requires mmoitems lol

clever hornet
#

That lets you replace any vanilla item with an mmoitem

opal heron
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its been a while since ive heard mmo

clever hornet
#

So what u do

#

Is remake a vanilla item in mmoitems

sinful spire
#

same

clever hornet
#

And replace it with the vanilla one

opal heron
#

oh thats cool

clever hornet
#

U can also disable all vanilla recipes

opal heron
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but drains your time

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Im also in a trouble lol

sinful spire
#

That needs to look for a lot of events

opal heron
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i need to also work around with actionbar

clever hornet
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Im not using every item on my server anyway

opal heron
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adding lores to every block

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is a waste of time

clever hornet
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Yep

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But im still doing it

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Gotta make it perfect

sinful spire
#

you could probably automate it with like node

opal heron
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Have you ever mess with actionbar?

clever hornet
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Nope

opal heron
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finding one of those is stupidly rare

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most of them dont even work

clever hornet
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Mmocore already does premade actionbar tho for hp and stuff

opal heron
#

you should add it if its a mmo server

sinful spire
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Health and defence on the action bar lmao

opal heron
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if you know what hypixel hp defense mana actionbar is then thats wat im talking about lol

clever hornet
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Yh

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Mmocore adds that

opal heron
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I think

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wynncraft and hypixel

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have those

sinful spire
#

I need to collect my minions brb

opal heron
#

mmocore

clever hornet
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Mmocore also adds skills like hypixel and stuff

opal heron
#

idk why but i hate using the small built in features lol

clever hornet
#

U could also remake fairy souls if u wanted to lmao

opal heron
#

Thats a lot work too

clever hornet
#

Eh idk i find it fun

opal heron
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my schedule is very limited to configuring server

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i make texture packs mostly

clever hornet
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Nice

sinful spire
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Nice

clever hornet
#

I make texture packs aswell but havnt done any cus im doing my server

opal heron
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Can you send a template of what this replacer of vanilla item looks like?

clever hornet
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I cant im not on my pc and its 1 am

sinful spire
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I can make a more green grass blocks with texture packs yes..

clever hornet
#

And wym by template?

sinful spire
#

2am here lmao

clever hornet
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Like the config?

opal heron
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i make texture packs

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specifically made for specific server

sinful spire
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That's specific

opal heron
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so if i want a hypixel texture pack then its only for hypixel

clever hornet
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I helped make a hypixel skyblock pack i think the discord server for it has like 1k members idk

opal heron
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Enhanced Hypixel pack

clever hornet
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Oh no 2200 members

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Yep

opal heron
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have some damn good designs

gusty plank
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Just installed a spigot server on a raspberry pi and was wondering how to open the console when the server is booted up?

clever hornet
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I helped make an extension for enhanced skyblock textures yh

opal heron
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oh no its another one of these

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@gusty plank did you set the eula to true?

sinful spire
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Uhh, did you just double click on it?

opal heron
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@clever hornet oh yeah

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i saw u on the discord

clever hornet
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Am i allowed to post youtube links here? I remade the revenant horror from skyblock and i want you guys to see

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Yh thats me lol

opal heron
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you made extensions, i forgot about that

gusty plank
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yeah its all working. i have it set to launch minecraft server when my pi reboots. but not sure how to open the console

opal heron
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Ive already seen the rev vid

clever hornet
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Oh lol

sinful spire
#

Uhh, whats your start.sh or something like that code?

opal heron
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its pretty cool ngl

clever hornet
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Thanks lmao

opal heron
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im trying my best not to get caught into making a replica of hypixel

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i get so inspired that i make everything in my server look the same as theirs

clever hornet
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I have the same problem

sinful spire
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I got caught started remaking most of the basic minions

opal heron
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do you run an actual server?

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or just a made for fun?

clever hornet
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The inspiration for my server is hypixel skyblock and minecraft dungeons

sinful spire
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I got them moving around

clever hornet
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Im gonna open my server to the public yh

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Try build a player base

opal heron
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Interesting

clever hornet
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Its not skyblock thi

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Its factions

sinful spire
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Mmo Factions?

clever hornet
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Yep

opal heron
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ill prolly check on the mireplacer plugin later

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its 8 am

sinful spire
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W h a t

opal heron
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and i havent sleep

sinful spire
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I think i wont have a all nighter today

opal heron
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ive been doing some pencil arts ideas for texture pack im planning

quick arch
#

rpg stuff? ๐Ÿค”

clever hornet
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The way it works is there is 2 worlds, the mmo world and the factions world. To have the ability to build a factions base you need to grind levels in the mmoworld

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Thats the concept

opal heron
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o

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You combined MMORPG and factions

clever hornet
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Yep

opal heron
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event?

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what event

sinful spire
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What event

quick arch
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PlayerFishEvent?

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PlayerFishEvent, event.getReason()

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something like that

opal heron
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this guy just pops up and goes "event"

quick arch
clever hornet
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Lol

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I even remade the slayer quests from hypixel but i called them contracts instead

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So for the reaper its the reaper contract

opal heron
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Im planning to make one of those too

sinful spire
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Repear mask kek

opal heron
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but they have their own places

clever hornet
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It takes a long time tho but im having fun with it

sinful spire
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in the localhost

opal heron
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and you collect 7 heads from each mobs and you put them on an altar

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its basically just an enderdragon summoning

clever hornet
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Can i post youtube links here?

opal heron
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ye

clever hornet
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ite ill repost the rev vid

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Check this lads

opal heron
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is thag a mythicmob?

clever hornet
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Yh

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Oh yh this is help lmao

sinful spire
#

I think it hurts a bit too much

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You have a few thousand times the java int limit of defense

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And it took you to half hp

clever hornet
#

The defence value works differently

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Its not an armor value

opal heron
#

you have a good rev replica

clever hornet
#

Ive changed it alot since that video tho

opal heron
#

im trying to remake cosmicpvp

clever hornet
#

Bruh thats what i tried doing first lol

opal heron
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lets go to general

frigid ember
#

damn how u get those symbols in the actionbar

clever hornet
#

Ite

frigid ember
#

Is there any official api for actionbar?

deft epoch
#

I have a "bukkit" folder in my datapacks folder on my server, and I don't remember putting it there. Anyone know where it might come from?

frigid ember
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i think its player.spigot().sendMessage() and then u can choose actionbar

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i think bukkit generates that isophoenix

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i have it too

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I have this code...

@EventHandler
public void onPlayerInteract(PlayerInteractEvent event) {
    Block block = event.getClickedBlock();
    if(event.getAction().equals(Action.RIGHT_CLICK_BLOCK)){
        if(Tag.TRAPDOORS.isTagged(block.getType()) && event.getPlayer().isSneaking()){
            event.setUseInteractedBlock(Event.Result.DENY);
        }else if(...){
            ...
        }
    }
}

I want to check if player is trying to click on a trapdoor.
How to cancel such click correctly? I assume players can click on blocks even when they're shifting by sending fake packets. Can they?

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I'm not

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Also I don't know if isSneaking would return true if player was on a slab so he won't be able to not sneak

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this

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wait I'm stupid

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does it?

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why am I checking isSneaking

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it's useless

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if player was sneaking it would place a block I assume

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not sure if it counts as interaction, let me try

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hmm I cannot place blocks on top of that trapdoor...

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nvm

subtle blade
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the client can spoof anything in a packet

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you should not be taking that into account

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if clients want to spoof some value, that's on them to ruin their own experience

frigid ember
#

how am I supposed to cancel trapdoors from opening?

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but people to be able to build on them

quick arch
frigid ember
#

because I don't want people to abuse that it's impossible to built on those trapdoors

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or make some weird bugs

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I am just searching for the right implementation
I just don't think that's the correct way

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but then people aren't able to built on it

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if that's so, then bukkit/spigot is very stupid for not implementing an event for door/trapdoor opening/closing

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oh found the solution

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.setOpen(false)

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My trapdoors will always be closed

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that's for sure

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weird, the event is fired before the closing/opening event

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isOpen() is true when I close it

wheat mirage
#

@frigid ember That's because the event fires before the action takes place

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otherwise cancelling events wouldn't work as intended

frigid ember
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well yes

wheat mirage
#

In general, all events are called pre-occurence

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Atleast cancellable ones are

frigid ember
#

I am trying to figure out how to cancel that opening action

wheat mirage
#

Let's zoom out a little

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Why do you want to stop people interacting with trap doors?

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Do you want to keep them locked in a particular state?

frigid ember
#

Yes

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I do

wheat mirage
#

Is it always the same state

frigid ember
#

Yes

wheat mirage
#

You always want them closed I presume?

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And why are you looking to do this

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automods got ya lol

frigid ember
#

because of the special "blocks" I make which are remodeled from trapdoors to some kind of logic gates

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they have the most similar hitboxes to redstone repeater/comparator

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and they store rotations

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and there's 7 trapdoor types in total

pure egret
#

Whats the best Factions plugin you guys would recommend?

wheat mirage
#

very cool @frigid ember I recommend listening to the event and if you want a failsafe in all situations.

subtle blade
#

Going to guess the blue wire is remodeled string?

wheat mirage
#

If it's a trapdoor interact, do a Bukkit.getScheduler() to run 0ticks later

frigid ember
#

@subtle blade rails.

subtle blade
#

Ah

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Smart

wheat mirage
#

@frigid ember Your other option is to cancel all interacts, and if they're sneaking place a block on the associated adjacent block

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There's a very handy method for this Block#getRelative(BlockFace)

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May not be called getRelative

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but it's close enough

subtle blade
#

(it is)

frigid ember
#

Oh that's interesting

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I'll try that out

sudden elk
#

Ok... so how the heck do I change an NPC's gravity- I've tried using what Citizens does but it doesnt seem to be working

wheat mirage
#

@frigid ember One of those methods should work for you. If it's a rotational block you may have to add some extra logic to make sure it places facing the right direction

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But even without that it's good enough in 99% of scenarios

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Hope this helps!

frigid ember
#

Thanks, it should work :)

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yup, that has worked out!

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Thanks Liquake!

frigid ember
#

is there a method to break a block as if it was actually mined? (like it makes noise and particles)

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or should i just spawn in particles and play sound

quick arch
frigid ember
#

that doesnt make noise and block break particles

quick arch
#

o

frigid ember
#

yea

quick arch
#

yeah you'll have to do the particles and sounds

wheat mirage
#

if (!recipient.getServer().equals(sender.getServer())) {

#

This is always true

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getServer() doesn't seem to return the same instance if they are on 2 seperate servers

subtle blade
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getServer() will always be equal

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it's a singleton instance

grim halo
#

Also you check for the same instance with ==

quick arch
#

Choco, the inventory click event is dumb

subtle blade
#

at no point will a plugin running on two separate servers be able to make a comparison where that is not true

quick arch
#

reeeeeeeeeeeeal dumb

frigid ember
#

anyways

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world edit doesnt seem to be working

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im on 1.16.1

wheat mirage
#

@subtle blade This is bungee

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@grim halo Still, shouldn't always return false

subtle blade
#

That's something worth noting lol

grim halo
wheat mirage
#

Sorry, I didn't realise Spigot had a getServer method

subtle blade
#

Many things do

frigid ember
#

gmm

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seems to work now

wheat mirage
#

Still, is this intended behaviour for Bungee? @subtle blade

frigid ember
#

but i cant get it to select certain blocks

wheat mirage
#

No matter what server the two players are on, that statement if (!recipient.getServer().equals(sender.getServer())) {

grim halo
#

Do you want to select them by hand or programmatically

wheat mirage
#

Is always true

pastel condor
grim halo
#

What makes you believe that?

quick arch
#

both joined today

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went off after reviewing as well

grim halo
#

Could be his friends.

quick arch
#

Us developers have no friends

pastel condor
#

it's sketchy

grim halo
#

Or he made new accounts.

pastel condor
#

Or he made new accounts.
๐Ÿ˜

quick arch
#

Bot reviews, new accounts, close enough

pastel condor
#

my plugin which has been on spigot for half a year, has 3 reviews. It's so unlikely that a day old plugin would have 2 5 star reviews.

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and it's the authors first plugin

grim halo
#

They both were on 6 and 16 mins ago viewing resources and engaged in conversations... could still be his friends.

ocean root
#

im running a server on a vps rn and its suffering from a verry low tps with no players on it

grim halo
#

What plugins do you have installed?

#

You can also check htop in your terminal.

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And send us a timings report with "/timings" ingame

frigid ember
#

i just cant get any auth plugins to work

ocean root
#

how do i get out of screen white not quitting it again?

frigid ember
#

authme fails to connect to servers, xauth doesnt load and auth gives an error when you register

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what am i doing wrong here?

grim halo
#

@frigid ember Did you make sure that the mysql database is running and can be accessed by the plugin

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@ocean root You can quit a screen any time with ctrl+C

frigid ember
#

i wasnt aware i needed a database

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how do i set that part up

grim halo
#

If did start it with -d it can run without a session (detached)

ocean root
#

well i start it through java args

grim halo
#

@frigid ember There is probably a config option that lets you use flatfiles.
Other than that you should google how to set up a mysql database. Not that hard but too much to explain here.

lone fog
#

Smells like offline mode

grim halo
#

@ocean root Did you start your server with the screen application?

ocean root
#

java -Xms3084M -Xmx3084M -XX:+UseConcMarkSweepGC -jar spigot-1.16.1.jar nogui

#

thats what i use

frigid ember
#

Xms3084M -Xmx3084M what is this part for

ocean root
#

memory allocation

grim halo
#

Thats a shellscript on a vps right?

ocean root
#

ya

subtle blade
#

mfw running a server on a pi and running it in offline mode

#

inb4 1.8

lone fog
#

Beta 1.8

subtle blade
#

oh, error says 1.16.1 lol. well at least you've got that going for ya

ocean root
#

?

grim halo
#

Ok if you just run this in the terminal then your session is linked to the mc server.
You should probably stop it and check if you have screen installed.
Just type in "screen"

ocean root
#

ya its installed

#

i knwo that

#

it auto starts ith screen

grim halo
#

PS i also tried running a server on a PI4 with 8gb. I got a cooler for it and overclocked it a bit @2.1Ghz
It doesnt run that bad to be honest.

#

@ocean root Ok then i think i dont understand the problem with "closing the screen"
Just ctrl+C.
While you are at it you can "/timings report" ingame and send the result.
Then check htop while the server is running

pastel condor
#

or ctrl+a then d to detach from the screen

ocean root
#

l

grim halo
#

Oh yea ad is probably better

#

ctrl c could just stop the server... woops

ocean root
#

it says its copied to clipboard

grim halo
#

ctrl+a -> d as fierceeo said

ocean root
#

?

grim halo
#

instead of ctrl c

ocean root
#

when i do timings reporty

#

ill just run report while on the server

grim halo
#

Im not sure about timings v1... has been a while. Did you need to start it before reporting? Let me check again.

lone fog
#

Yeah

grim halo
#

Maybe you need to
/timings on
Wait 2 mins
/timings paste

ocean root
quick arch
#

209.76%

#

nice

ocean root
#

so its using more then teh 2 vcores we have tf?

slim hemlock
#

do zombified piglins have a non-standard item pickup system? because it looks like they're bypassing my entitypickupitemevent which works for every other living entity I've seen so far

ocean root
#

its only showing 120% cpu

lone fog
#

That hopper ticking though

ocean root
#

theres alot of hoppers

grim halo
ocean root
#

like i said alot of hoppers

#

we autofarm

grim halo
#

And another 1.7k tile entities

lone fog
#

Sounds like they are keeping chunks loaded too

#

Does that still happen?

ocean root
#

were all mostly in the same aera

rotund orbit
#

My storage system for my plugin saves everything to a folder called 'medievalfactions'. I just recently added a config.yml and it is getting saved to 'MedievalFactions' by default which is now a separate folder that gets created. How can I save the config to a specific folder?

grim halo
#

You should probably tune the hoppers down in your spigot.yml

ocean root
#

how do i do that

slim hemlock
#

there's a ticking speed for hoppers there

#

increase it

ocean root
#

transfer to what and rate to what

slim hemlock
#

also nvm my previous question (I think) turns out I still only have unverified reports of that happening

grim halo
#

@rotund orbit You should always default to your plugins folder that gets created using JavaPlugin#getDataFolder()

frigid ember
#

so lambada is incompatible with optifine

#

which means no shaders if you use fabric

rotund orbit
#

I gotchya. Were I to do that now, wouldn't people's saves be broken since my plugin looks for the 'medievalfactions' folder right now?

#

I guess I could check if the 'medievalfactions' folder exists and to look in that instead

#

I'll figure something out, thank you ๐Ÿ™‚

sudden elk
#

Ok... so how the heck do I change an NPC's gravity- I've tried using what Citizens does but it doesnt seem to be working Please tag or PM me with ur ideas

rapid lance
#

bruh all my packages are erroring and intellij says they no longer exist? Error:(24,23) java: package org.json.simple does not exist

#

but like...

ocean root
#

@grim halo what should i set the transfer and check to

scenic osprey
#

Do I have to have to worldedit for schematics or were they made by worldedit?

frigid ember
#

i dont seem to have perms on my own server?

#

not sure what i did wrong

rapid lance
#

op urself lol

frigid ember
#

no i am op

#

this is what system spits out

lone fog
#

No / in console

frigid ember
grim halo
#

@frigid ember From your console...

#

You cant op yourself if you are not op...

#

Or anyone could just op themselves

frigid ember
#

i showed output of both

#

look at my screenshots

#

the command just isnt there

lone fog
#

No / in console

frigid ember
#

look at my screenshot

#

i did it in the server console

#

the command just isnt there

rapid lance
#

you do not need the / in console

#

just type op

wheat mirage
#

recipient.getServer().equals(sender.getServer())

#

Anyone got any idea why this is always false in a Bungee Plugin?

frigid ember
#

works now

wheat mirage
#

Even if clients are on same server

frigid ember
#

tyty

rapid lance
#

dont use bungee sorry mate

lone fog
#

Did you try ==

wheat mirage
#

No, but I don't understand why that would yield a different result @lone fog

#

Surely == is more strict than equals

ocean root
#

server tps is fdoing way better

wheat mirage
#

As equals can actually detect if too different instances in memory are fundamentally the same

#

Or atleast if the class has implemented .equals()

lone fog
#

These should be the same instance in memory though

chrome lark
#

you potentially wanna getServer().getInfo maybe

#

Yea

wheat mirage
#

Maybe

chrome lark
#

Server is the server connection, which is unique for each player given the nature of a connection

wheat mirage
#

@lone fog I agree, which is why == should be more strict

#

Ohhhh, thanks @chrome lark

chrome lark
#

the actual server info is stored on there, which is what you'd wanna compare

wheat mirage
#

Much appreciated

#

Makes sense

#

@chrome lark serverinfo is shared among different instances of server right?

chrome lark
#

yes

wheat mirage
#

thanks

sudden elk
#

Ok... so how the heck do I change an NPC's gravity- I've tried using what Citizens does but it doesnt seem to be working Please tag or PM me with ur ideas

rotund orbit
#

So I didn't know about JavaPlugin.getDataFolder() and I saved all of my plugin information under an equivalent but lowercase String as my folder name. I worry that changing the location I save to now would ruin the save files of people who updated their plugins. Is there a way to save the config.yml to a specified folder?

wheat mirage
#

@sudden elk For starters, what are the NPCs. Are they Citizens NPCs? Your own? How do they work? Need more info

#

@rotund orbit Add some legacy code to auto copy old files to the new folder, and delete the old one

#

You can check if the old folder already exists using some Java File io stuff

sudden elk
#

My own... @wheat mirage

wheat mirage
#

Whether you leave it there forever or only a few subversions is up to you

rotund orbit
#

That works

#

Alright, thank you ๐Ÿ™‚

wheat mirage
#

It should not impact performance at all

#

As it'll only be on startup

#

Have you figured out why the citizens code isn't working for you @sudden elk Could you expand on what you've tried

#

Again, more info needed

#

How have you implemented the NPCs?

sudden elk
#

Iโ€™ve tried npc.getBukkitEntity().setNoGravity(true/false)

#

As well as what citizens use which is a getHandle() method for โ€˜getHandle(npc.getBukkitEntity()).setNoGravity(true false)

wheat mirage
#

And it's still falling?

#

What's the NPC instance

#

A HumanEntity?

#

How have you implemented the NPCs?

#

Last time I'm gonna ask

#

A code snippet would probably help

sudden elk
#

No I want to enable gravity

#

My code

lone fog
#

Is that without citizens? fancy

sudden elk
#

Yes

lone fog
#

I'm not sure noGravity works on players

sudden elk
#

Also just to be clear my issue is they donโ€™t have gravity by default and I want to be able to enable gravity

#

@wheat mirage ur thoughts?

rapid lance
#

any1 wanna help me with this error i got in my server console?

#

got that with my own pl

sudden elk
#

Ok... whatโ€™s the path to ur main class

rapid lance
#

not sure whats wrong

#

um

sudden elk
#

And send ur plugin.yml

rapid lance
#

oh jesus

#

HAHAHAHA

#

LMFAO

#

thanks mate

sudden elk
#

@wheat mirage you there?

#

Aha np arrez

wheat mirage
#

@sudden elk Do npc.getBukkitEntity().setGravity

#

Gravity calculations are done clientside, the server tends to ignore it for players from what I can remember

sudden elk
#

Iโ€™ve tried that

wheat mirage
#

Take a look at where gravity is being calculated

#

It's in some on tick methods

#

An easy search to find the spot is look for SLOW_FALLING potion effect handling

#

You may want a decompiled version of spigot and/or mc for this

sudden elk
#

Iโ€™ve already tried using that

wheat mirage
#

Sure, but now you need more information

sudden elk
#

Huh?

wheat mirage
#

Take a look at some on ticks to find out why gravity is still being calculated with the flag set

#

More importantly, find out why it's being calculated at all server side for an EntityPlayer

sudden elk
#

Mate... what? Iโ€™ve tried using that method and it doesnโ€™t work

wheat mirage
#

I'm not saying use that method

#

I'm saying look for more information

#

Sorry I'm not handing you the fix on a silver platter

#

"Mate... what?"

#

Fix it yourself

sudden elk
#

I asked for help, itโ€™s not like I havenโ€™t tried looking into it but I didnโ€™t find a solution. Now Iโ€™m here asking for someone to at least give me some sort of a start.

#

And if you know the fix then can you at least give me a start on it

wheat mirage
#

I gave you that, and instead of carefully reading it you choose to be sarcastic.

#

Sorry, not interested

sudden elk
#

Hmm?

#

I mis read what you were saying

wide cargo
#

anyone here super familiar with mythicmobs and think they may be able to troubleshoot something for me ?

rapid lance
#

hehehehe

#

im a retired mm staff

#

join the discord

#

also

#

no idea

wide cargo
#

join the discord
@rapid lance oh yeah i forgot there's a mm discord

rapid lance
#

yee

frigid ember
#

So I was hoping to set the damages of certain dyes to a certain amount. For example, I wanted to set pink dye to deal +6 attack damage

#

Is that possible? Is there an easy way to achieve this?

wheat mirage
#

@frigid ember Attributes. Believe ItemMeta has an API for it now

#

Boom, there you go

#

Worst case, handle your extra dmg in dmg listener

wide cargo
#

@rapid lance hey since you're former staff do you mind if i just pm you a question directly, just in case you have the answer to my issue ?

wheat mirage
#

@rapid lance It's having an issue registering commands, message the dev

frigid ember
#

@wheat mirage is there a way to โ€œturn offโ€ the weapon swing cool down

grim halo
#

Kind of. You can just set the attackspeed attribute to a high value

wheat mirage
#

^

#

That

#

16 is apparently 1.8 speed

#

But that's anecdotal, read it ages ago

solar igloo
#

is it possible to increase the strength of an explosion without increasing its range? or do you have to cheat by removing blocks manually

grim halo
#

I think there is just one value that determines the explosion range and "strenght". Power.
So would probably have to do it in a hacky way.

solar igloo
#

ok thats what i thought thanks though

wheat mirage
#

What causes ablock explode event

#

Just beds and respawn anchors?

solar igloo
#

isn't that one just drop rate? or am i misremembering

wind dock
#

Anyone know what the databse part of mysql is?

zealous yoke
#

What? Which database part?

wind dock
#

In dynmap

#

There's a section called databss

#

Under the mysql part

silver basin
#

What is the problem

wind dock
#

@silver basin do you know what the database portion od mysql is?

silver basin
#

Mysql is a database I think your asking about a config

wind dock
#

Yes

grim halo
#

mysql is a database... every portion of it

silver basin
#

so again what problem are you having

wind dock
#

One second

#

My current settings

#

Can someone explain database for me please?

#

And if I'm doing something wrong here :/

silver basin
#

so my first question have you setup a database

lone fog
#

You have type twice

wind dock
#

@silver basin I did

#

Mysql

silver basin
#

ok

#

@lone fog got it right as well ...remove 'type: sqlite'

wind dock
#

Oh

#

And what do i write for database? Mysql?

silver basin
#

thats the name of the database you setup...

#

mysql can hold multiple databases;

#

more specifically its the name of the schema

wind dock
#

How do I find the name :/

silver basin
#

at you commandline

#

type mysql -u<username> -p<password>

wind dock
#

In the console?

silver basin
#

yes

wind dock
#

The server console?

silver basin
#

replace the username and password

wind dock
#

Ok

silver basin
#

no shell

#

shell

wind dock
#

I dont have access to the actual dedicated server console :/

silver basin
#

how did u setup the mysql database

#

I am guessing hosted solution

wind dock
#

I juest pressed create database

#

Teah

#

Yeah

lone fog
#

It will have the name there then

silver basin
#

well on that page what does it say for the name

wind dock
#

One sec

silver basin
#

it will probably be 'minecraft'

wind dock
#

It says name, and username

#

Which one?

silver basin
#

name

wind dock
#

Oh, its not minecraft

#

Its a name.39

silver basin
#

really

wind dock
#

Name.39

silver basin
#

jesus who is the host

wind dock
#

Yes

#

Rabbitnode :/

silver basin
#

you shoudl shot them

#

err shoot

wind dock
#

Wierd

silver basin
#

so for database: put Name.39

#

you probably only get 1 database

wind dock
#

Yeah

silver basin
#

does the page give u an IP for the database

wind dock
#

Yes

#

I put the ip in

silver basin
#

I assume you put that in the config

wind dock
#

Yeah

silver basin
#

ok - so restart the server and ?paste the logs

#

?paste

worldly heathBOT
wind dock
#

Another thing: my server keeps sending me this

#

[Server] WARN [dynmap] Marker API has been requested, but is not enabled. Uncomment or add 'markers' component to configuration.txt.
22.07 01:02:32 [Server] INFO Dynmap Integration: Could not retrieve the MarkerAPI.

#

It just spams it

silver basin
#

so probably do what it says

wind dock
#

Oh

#

1 sec

#

@silver basin ???

#

Where is that

silver basin
#

yes

wind dock
#

I dont understand

silver basin
#

paste your config here ?paste

#

?paste

worldly heathBOT
silver basin
#

you can edit out usernames and password

wind dock
#

Ok

#

@silver basin

silver basin
#

I would fix the sql stuff reboot and see if it goes away

wind dock
#

It does go away

#

This happens after sql

#

;/

golden perch
#

why he not show me the other tpa ?

silver basin
#

@wind dock paste the logs but probably go an ask in Dynmap support

wind dock
#

Ok

lofty meadow
#

Hello! I've created my own generator but it contain biome like in some regions the dirt (color) isn't the same, I don't want it, I want it appear like normal dirt or biome, how to do?

wheat mirage
#

@lofty meadow Worldedit has a setbiome command

#

Look up their source

lofty meadow
#

Ohh, but what about BiomeGrid.setBiome(int var1, int var2, int var3, Biome var4); what var1, var2 and var3 mean? is it x, y and z?

lone fog
#

Probably

lofty meadow
#

Ok, thank you both!

pastel condor
rotund orbit
#

Hello I'm trying to create a new recipe and I'm going through the SpigotMC wiki page and I got confused when creating the recipe.

recipe.shape(" E ", " E ", " S ");

What are these letter supposed to represent? Are they patterns? Why are there multiple?

lone fog
#

Each string is a line in the crafting table

#

The letters are keys that are used in recipe.setIngredient

rotund orbit
#

If each string is a line, how do I know which of the three blocks of the line I'm referencing? @lone fog

lone fog
#

Each string should have 3 characters

rotund orbit
#

So like this?

recipe.shape("EEE", "EEE", "EEE");

lone fog
#

Yes

rotund orbit
#

And do I use Material.AIR for empty spots?

lone fog
#

You can just use a character and then never setIngredient for it

rotund orbit
#

Thank you ๐Ÿ™‚

frigid ember
#

When i verify where is the message

rotund orbit
#

How would I set one of the ingredients to be one of my custom items?

rotund orbit
#

Thank you

#

Looks like that is deprecated, is it still alright to use?

lone fog
#

Yes

grim halo
#

Its deprecated because its draft api. So it might change a bit in the future.

rotund orbit
#

Sounds good ๐Ÿ™‚ So I just do recipe.setIngredient(character, ExactChoice)?

grim halo
#

But its in there for a while and didnt change so i would say its save to use

#

Yes

lone fog
#

Itโ€™s only draft because itโ€™s only implemented for shapedRecipes

rotund orbit
#

Is there any way to make a custom item's material register differently, so plugins that affect items won't affect my custom items?

#

For instance, I have a food spoilage plugin that assigns timestamps to crafted ingredients and food. My "Salt" item has a timestamp now because its material is sugar.

#

Or would I have to add support for my recipe plugin to my food spoilage plugin?

grim halo
#

I dont understand the "register differently"
An itemstack has a field called type that represents the Material of the itemstack.
And other plugins as well as the server/player will see the material as it is
There is one thing you could do:
All your items are sticks for example. You add data in its PersistentDataContainer.
Then you register a packet adapter like this:
[Server] itemPacket to Player -> [Adapter] intercept packet & check if it has right data in PersistentDataContainer ->
[Adapter] edit material with StructureModifier -> [Adapter] Send changed item to Player -> [Player] sees item as Sugar even when its a stick on the server

sage summit
#

how do i put information into a .dat file?
I want to put information about the player inside it, example, kills and deaths, then i want to also check how many kills and deaths the payer has

grim halo
#

@sage summit Why do you need to write into a dat file? Cant you just use something that is easy to maintain like a .json .yml or even a .bin file?

sage summit
#

i was told to use a .dat file instead of the .yml i was using

grim halo
#

.dat is just a very broad declaration. There is no easy way to write into it.
However i believe if you use the PersistentDataContainer of a player it might get written in the player.dat file (dont quote me on that)

sage summit
#

ok

grim halo
#

If you want to maintain data you should stick to .json .yml
Who told you to use .dat files?

#

Do you need to parse the data when the player is offline or do you need it just to be persistent?

rotund orbit
#

Thanks @grim halo. I guess I meant register as in events like CraftItemEvent.

sage summit
#

a friend who also makes plugins, they are better than me, i think they said it was just for another file because i was using the default config file

grim halo
#

@rotund orbit There is no easy way. Only the one i told you above ^^

#

Ah ok. The default config should only be used of configuration. If you want to save data you should create a new folder and probably just write a file per player.

#

But .yml and .json are absolutely fine there. I have never seen anyone tinkering with the player.dat

sage summit
#

im using hashmap btw

grim halo
#

What...

#

was that

sage summit
#

idk lol

grim halo
#

Ah caps is a nono

frigid ember
#

wrong server

golden valley
#

allright so i need modded help, i know its not officially supported or anything but i would like your opinion on the matter. so im running spigot 1.12.2 for my lobby with viarewaind so that people can connect with 1.16.2 . this works fine with vanilla clients. but i want to add a modded server. the ftb pack runs 1.12.2, same as the lobby. when i attempt to connect with the mod pack, i get the error "Invalid payload REGISTER!". i have googled the issue, but im not sure anything had poetically good answers.

grim halo
#

Forge versions change drastically with different major versions. I dont think there is any way to join a 1.12 forge server with a 1.16 forge client.

golden valley
#

no, sorry, the forge client is 1.12.2 , along with the FTB pack

#

i changed to "vanilla lobby " for this reason

#

so the lobby server and modpack are both on 1.12.2

grim halo
#

Not sure if you can just join a vanilla server with a forge client...

#

Because the forge clients sends a lot of packages the vanilla server could see as malicious

golden valley
#

Ill look further into that then.

#

thank

sage summit
#

wait so what would the best way to store data for each player thats around 50 or less lines long?

grim halo
#

Do you want to parse the data when the player is offline?

sage summit
#

no, its just going to do stuff when the player is online

grim halo
#

If its not too much you can just throw it into the PersistentDataContainer of the Player

#

Or you have a folder and for each player you create a <UUID>.yml
So every player has its own file.

quick arch
#

Persistent Data Containers indeed do write into the dat file in the playerdata folder

grim halo
#

Good to know

sage summit
#

ok

golden valley
#

it like wants to work. i can get into the server for like 5 seconds, i can even see pigs moving

void jackal
#

can anybosy explain howto read results from spark?

#

my server is lagging hard but i dont quite understand whats causing it

grim halo
#

What do you mean by spark?

#

Do you mean the spark framework? Didnt know anyone even uses this anymore

#

Ah you mean apache spark?

void jackal
#

on the 19th i asked about it and someone suggested using the spark plugin my internet went out so i couldnt test it till now

grim halo
#

The spark plugin...

void jackal
grim halo
#

Cant you just use the timings?

#

When it lags
/timings on
wait some mins to collect data
/timings post

#

or for v2 just /timings report

void jackal
#

such a thing is built in?

#

geez

#

the last server i ever ran didnt have any problems so im still new to figuring out whats wrong

#

thanks thats so much easier to understand

golden valley
#

okay so, i figured it out but i need help changing something, i have spent about an hour trying to grep this location with no luck, wayyy to many results. here is what i have to go off of, im getting this issue because im trying to load too many "channels" specifically, more than 128. The thing i need to change is in the I believe it is in the PlayerConnection class. and i have a hint on where it may be located "I downloaded and ran BuiltTools.jar, then went into the spigot folder, then org.bukkit.craftbukkit.1_12_R1.CraftPlayer.java. I edit that file, and there is a line in there with the limit. Change that line, then instead of running BuildTools again, go to the spigot folder and run mvn build/mvn install." - not me someone online. now i cant find what line or where he changed that from 128 to 512 (it doesn't have to be 512 just some larger number ) and im not sure where that class is

#

any help is really appreciated

grim halo
#

There is a PlayerConnection class in net.minecraft.server.v1_16_R1.PlayerConnection

golden valley
#

i greped for that, and got nothing. where would i go about looking for that

buoyant path
#

can anyone help me? My IntelliJ is building another project somehow when I build the artifacts for another

golden valley
#

i have been looking for this file for so long, my eyes are blurry

buoyant path
#

like I have a fork of something called helper, and my plugin called VulcanCore

#

when I check the outputted jar, it contains none of my src, and a plugin.yml with helper

#

maybe its not even compiling at all?

golden valley
#

okay so, dose anyone know how to find PlayerConnection class in net.minecraft.server.v1_16_R1.PlayerConnection

buoyant path
#

usually that would give a warning or success message

#

@golden valley pretty sure you do ((CraftPlayer) player).getHandle()

golden valley
#

what, in where, how, what is this wizzardry you speak

buoyant path
#

player is an instance of the bukkit Player class

#

oh

#

((CraftPlayer) player).getHandle().connection

#

I think

frigid ember
#

someone pls help

#

so

#

potioneffect;duration;amplifier

#

I tried JUMP;5;5

#

for Jump V and 5 secs duration

#

but the result isnt correct

opal adder
#

What's the best way to handle entity issues on 1.16? Don't entities just kind of stay in unloaded chunks in 1.16, causing bad performance. Should I just remove entities on a chunkunload event or something?

grim halo
#

If the chunk gets unloaded then every entity in it is getting unloaded as well. They wont exist on the life server anymore.

keen compass
#

Entities actually get unloaded first before a chunk does

pastel arrow
#

If the chunk gets unloaded then every entity in it is getting unloaded as well. They wont exist on the life server anymore.
If you have any entity plugins like for stacking or such... may want to check if those unload the entities.

keen compass
#

entities don't stay loaded if the server chooses to get rid of them

grim halo
#

What happens if you keep a hard reference to an entity. Only bad things i can imagine.

keen compass
#

what you end up having actually is a plugin with a memory leak because it retains references that are no longer valid

pastel arrow
#

entities don't stay loaded if the server chooses to get rid of them
Some plugins will just reload the entities. Some plugins stop the chunks from unloading.

what you end up having actually is a plugin with a memory leak because it retains references that are no longer valid
Some plugins do this also but remove the hard reference when the entity is respawned. Mostly in "Boss" plugins.

opal adder
#

So why do entities cause so much more problems in 1.16 vs 1.8?

#

And what's the best approach here? I know how to handle lag on 1.8 quite well, but the jump to 1.16 is a lot different, and I'd like to know what I should change

#

or add, because I know 1.16's performance isn't that good

vernal spruce
#

compared to 1.14

#

its a heaven

#

The performance its rather good tbh

opal adder
#

Really?

vernal spruce
#

Never had a problem with it

opal adder
#

I'll be getting about 30-50 players, you think I'm probably good to just do what I usually do for lag?

vernal spruce
#

Depend on what hardware

#

you have

#

cpu/ram

opal adder
#

I have a powerful computer, that's not an issue

vernal spruce
#

then you can hold even 100 or more

opal adder
#

Damn that's nuts, they fixed a lot of performance then?

#

That's hella nice to hear

vernal spruce
#

With no tps/lag issue

#

Compared to 1.14 where a 20 player would lag any server

opal adder
#

TELL ME ABOUT IT

vernal spruce
#

Yes it is fixed..

opal adder
#

That was so bad

#

Well, that's awesome, thx!

#

Do villagers still cause lag?

grim halo
#

I think raiders where a much bigger problem than villagers.

frigid ember
#

Guys are any of you interested in working on a minecraft (Server) project? This is a really well done project, I have no problems economically but I would prefer to have a hand. I explain better in private.

tacit trellis
#

Is it possible to make an NPC shoot an arrow (with the bow animation)

grim halo
#

@tacit trellis Yes

tacit trellis
#

How can I do it?

keen compass
#

very carefully

#

I mean you could always opt for the dangerous way instead

tacit trellis
#

why would it be dangerousS?

keen compass
#

well the dangerous way is just blindly doing it and not caring what happens after that ๐Ÿ˜‰

opal adder
#

Anyone know a good plugin for handling redstone on 1.16? Pandawire isn't updated

harsh hill
#

What do you mean?

#

Speed up redstone?

opal adder
#

I mean like, to help with redstone lag

grim halo
#

I think if you just use the eigencraft redstone algorithm you should be pretty fine...

opal adder
#

Where is that?

#

Like a paper setting?

grim halo
#

Oh woops... might be

harsh hill
#

But it is paper, not spigot

grim halo
#

Did you test Pandawire?

opal adder
#

Not updated

grim halo
#

ok but did you test it? If it only uses api functionality it has a good chance of just working in 1.16

opal adder
#

I did

dusky sigil
#

is it like, just me?

#

its like

#

now it works

grim halo
#

You mean the package or the website?

dusky sigil
#

but sometimes it does and sometimes it doesnt

#

the website

#

im getting a DNS error half of times

grim halo
#

Im not. Also no idea what you want there. Digging for ancient artifacts?

dusky sigil
#

some of the questions over there are perfect

#

also thats mean to bukkit

#

very mean

median umbra
#

is there some guide for writing plugins in kotlin with examples?

grim halo
keen compass
#

@grim halo you can still upload plugins there

median umbra
#

thanks

sick mica
#

Hi everyone! I am fairly new to the minecraft server stuff but i feel i have a decent idea of how it all works. I setup a bungeecord server and the only 3 servers that i want linked up are the lobby, the parkour and the survival. I have got the lobby server setup and it is set as the fallback server, but when i start any of the other servers, for example, parkour, even when bungeecord=true in the spigot file and all of the other settings are setup correctly, the 'serverconnector' that i see in the console, only connects the lobby server and not the parkour server. Is there some other setting i need to set?

silent shuttle
#

are the ports correct?

sick mica
#

yeah

silent shuttle
#

okay

shut copper
#

Hey could someone help me with PlayerDeathListener. Its not getting imported

silent shuttle
#

are those servers running

sick mica
#

yea

silent shuttle
#

Hey could someone help me with PlayerDeathListener. Its not getting imported
@shut copper whats wrong

#

@sick mica do you mean that u are not able to connect to the server?

#

other servers

sick mica
#

yeah

silent shuttle
#

whats the message u get

sick mica
#

when i do ./server, it only shows lobby

silent shuttle
#

that means, you havent added servers to the list in the config.yml

#

of bungee cord

sick mica
#

1 sec lemme get a screenshot

silent shuttle
#

okay

sick mica
#

can i dm the screenshot because i cant upload it here?

silent shuttle
#

why cant you upload here?

#

i have direct messages disabled

sick mica
#

oh do i need to verify

silent shuttle
#

please verify

sick mica
#

ok

silent shuttle
#

you do not have correct indentation

#

can you send the contents of the file, ill correct it for you

sick mica
#

ok thanks

#

you want the yml file, right?

silent shuttle
#

put it in ```yml put the code here ```

#

yes

sick mica
#

ok

silent shuttle
#

do it that way ^^^

#

ok nvm

sick mica
#

lol

silent shuttle
#

lol

#
server_connect_timeout: 5000
remote_ping_cache: -1
forge_support: false
player_limit: -1
permissions:
  default:
  - bungeecord.command.server
  - bungeecord.command.list
  admin:
  - bungeecord.command.alert
  - bungeecord.command.end
  - bungeecord.command.ip
  - bungeecord.command.reload
timeout: 30000
log_commands: false
network_compression_threshold: 256
online_mode: false
servers:
  lobby:
    motd: '&1Just another BungeeCord - Forced Host'
    address: localhost:25566
    restricted: false
  survival:
    motd: '&1Just another BungeeCord - Forced Host'
    address: 0.0.0.0:25568
    restricted: false
  parkour:
    motd: '&1Just another BungeeCord - Forced Host'
    address: 0.0.0.0:25567
    restricted: false
listeners:
- query_port: 25577
  motd: '&1The REEL Network'
  tab_list: GLOBAL_PING
  query_enabled: false
  proxy_protocol: false
  forced_hosts:
    pvp.md-5.net: pvp
  ping_passthrough: false
  priorities:
  - lobby
  bind_local_address: true
  host: 0.0.0.0:25565
  max_players: 1
  tab_size: 60
  force_default_server: false
ip_forward: true
remote_ping_timeout: 5000
prevent_proxy_connections: false
disabled_commands:
- disabledcommandhere
connection_throttle: 4000
stats: dd64b270-1b2f-42af-8c79-065cdb1b0bb9
connection_throttle_limit: 3
groups:
  md_5:
  - admin
log_pings: true

copy paste that.
you need to have all servers under the servers: section

#

@sick mica

sick mica
#

ok

#

thanks so much

silent shuttle
#

is your server meant to be in offline mode?

#

welcome

sick mica
#

i thought that all servers but the one you initially connect to should be offline mode

silent shuttle
#

all other sub servers need to be in offline mode for sure, but if you want it to be online more, enable the online-mode in the bunge cofig

#

no, not the main bungee

sick mica
#

ah ok

#

definately dont want cracked XD

silent shuttle
#

xD

sick mica
#

ok lemme paste 1 sec

silent shuttle
#

also, make sure to turn connection-throttle to -1 in each of server's bukkit.yml

#

ok

sick mica
#

yeah i did that

silent shuttle
#

good

sick mica
#

dont know what it does but my friend told me to lol

silent shuttle
#

lol

#

worked?

sick mica
#

i will have a look

silent shuttle
#

ok

sick mica
#

they take quite a bit to load because of all of the multiverse worlds

#

yes

#

it works

#

tysm your a lifesaver

#

now to import all of the worlds from the non-bungee server

silent shuttle
#

lol

#

they take quite a bit to load because of all of the multiverse worlds
@sick mica is it a bedwars/minigame server?

#

which has multiple worlds?

sick mica
#

it is primarilly based on parkour

silent shuttle
#

ah ok

sick mica
#

thanks again for the help ๐Ÿ™‚

silent shuttle
#

no problem <3

wide cargo
#

anyone know how to make the shootfireball skill in mythicmobs not damage the environment ?

rare prairie
#

Its better to ask in the proper server

wide cargo
#

yeah, i did, just decided to pose the question here too

frigid ember
#

uh, how to run code like 10ms later?

tiny dagger
#

10ms?