#help-archived

1 messages · Page 123 of 1

quartz trench
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when they click it?

strange grove
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no

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when they look at it

quartz trench
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like with longer range than vanilla

strange grove
#

that is why theres that thing up top

quartz trench
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yeah I get it

strange grove
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and if it isn't an instance of itemframe

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return

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nothing

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of course

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and it will move on

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until it finds that specific

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itemframe and gets the custom name

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though

quartz trench
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Idk what event you would fire that on it sounds like it needs to constantly run

strange grove
#

I could set a toggle

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command

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sort of thing

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right?

quartz trench
#

yeah you could set a bukkittask for each player

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onlogin

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or bukkitrunnable I mean

strange grove
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this is only for the admins

quartz trench
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then check for a permission

strange grove
#

when they toggle it

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yeah i know that

quartz trench
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or store a hashmap with player settings

strange grove
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when they toggle it on though

quartz trench
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or make a playerdata config file

strange grove
#

it will let them know the img name

quartz trench
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If it only needs to be on temporarily

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then why can't it be a command

strange grove
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yeah

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lemme see if that could work brb

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for some reason it won't let me

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 List<Entity> nearbyE = plugin.player```
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it won't let me do that last bit @quartz trench

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which is weird

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I defined the player as a sender

quartz trench
#

Your trying to set a List of Entity to a Player object, of course it wont work

strange grove
#
Player player = (Player) sender;```
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then how would i go about this?

quartz trench
#

You want to make that void method you sent return an entity

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and take a player

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and then use that method in your command

strange grove
#
 AnimatedFramesPlugin plugin;

    public ImgIdentifierCommand(AnimatedFramesPlugin plugin) {
            this.plugin = plugin;
    }

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        if (sender instanceof Player){
            Player player = (Player) sender;
            List<Entity> nearbyEntities = plugin.
        }else{
            System.out.println("you cannot run this command!");
        }
tropic nacelle
#

but u can get a list of entities from a player obect

strange grove
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heres my full code @quartz trench

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so

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how would I define player?

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right now i'm using a public boolean

quartz trench
#

Not to be rude but it doesn't seem you know much Java

strange grove
#

not a public boid

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i know

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just go on

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this is stuff i haven't been taught yet

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so i'm trying to not die right now out of boredom figuring out why this code won't work for hours

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so

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plz just help

quartz trench
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You need to learn at least a little more to be able to code a plugin

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I'm not going to spoonfeed code

strange grove
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and afterwards go on with the rant

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I need it

quartz trench
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I gave some useful suggestions as did X AE

tropic nacelle
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^ @fleet crane non coerced testimony of why I should get staff over @radiant hollow

radiant hollow
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ok but my plugin has more downloads than u have brain cells

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so I have more clout

pastel condor
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That’s sad

tropic nacelle
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Your plugin doesn't have gender support and is therefore sexist

radiant hollow
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it's not sexist as it's equally abusive to everyone

tropic nacelle
#

See, as a staff I will not abuse my powers

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as u abuse ever1

radiant hollow
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how boring

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no spice to u

tropic nacelle
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I will only abuse those who pings wiz

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cuz he has more clout dan u

pastel condor
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The last time I pinged wiz, I was kicked from paper

tropic nacelle
#

u fken deserved it, bich

pastel condor
#

I just wanted a fast response, I mean no one was talking to me

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I kinda needed that spoon fed help anyways

marsh hawk
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lmao that wouldve taken 2 mins of googling

pastel condor
#

That’s what I should of done xD

radiant hollow
#

that's... uh

craggy tundra
#

so im useing economy++ puligin on 1.12.2 but the problem im having is that it keeps giving me and error code saying An internal error occurred while attempting to performe this command when ever i try to use the /jobs command

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could anybody help me with that?

final verge
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Does anyone know off the top of their head how to turn a bukkit item entity into a nms one?

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nvm

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i figured it out right as a i sent it

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as one does

strange grove
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does anyone know how to create a boolean that can access all java classes?

final verge
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? wym

gilded bobcat
#

er.... a boolean is a data type, specifically true or false... It has no way to access classes. What are you trying to do @strange grove ?

gleaming helm
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I strongly recommend you learn more about basic java before you continue writing plugins

buoyant path
#

How can I make my custom trait created with CitizensAPI save through restarts?

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I tried using onSpawn in the trait and I did a event for npc spawn too

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neither were called

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I could use an iterator I guess

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yeah didnt work

frigid ember
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@buoyant path

    @Persist("mysettingname")
    boolean automaticallyPersistedSetting = true;

    String items;

    @Override
    public void load(DataKey key) {
    this.items = key.getString("key");

    }

    // Save settings for this NPC (optional). These values will be persisted to the
    // Citizens saves file
    @Override
    public void save(DataKey key) {
    key.setRaw("key", "value");
    }

Traits are persistent by default in citizens, but this is how you would store data

buoyant path
#

Oh thats nice

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Could I store locations in them>

frigid ember
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Idk

buoyant path
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I don't believe its saving my trait

frigid ember
#

Are you registering it properly?

    CitizensAPI.getTraitFactory().registerTrait(TraitInfo.create(Trait.class).withName("trait"));

Trait.class, "trait",

    public Trait() {
    super("trait");
    }

"trait" same name here

buoyant path
#

oh

frigid ember
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Citizen traits should be persistent

buoyant path
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ok

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Is there a way to check if its registered that way im not registering it again each time for no reason

frigid ember
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wdym

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It should be in your onEnable() method

buoyant path
#

Yes but why should I register it each time

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?

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Oh I see

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nvm

gilded bobcat
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You only register it one time. When your plugin gets enabled. As for why.. Because the server doesn't know about it otherwise.

buoyant path
#

I understand now they store the name of it with the npc and then wait for all dependencies to load before doing the npcs

frigid ember
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   craftingslots: [10, 11, 12, 19, 20, 21, 28, 29, 30]

How do I keep this in eclipse after pressing ctrl + shift + f to format the code?

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Anyone know how to use 3rd party dependencies with maven?

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Got it.

quartz trench
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@frigid ember In intelliJ it's in my code formatting settings, I would assume it's similar in eclipse. Something like collapse when long/collapse always/never collapse should be there

frigid ember
bronze marten
#

Does anybody know which blocks are affected by the event EntityDamageByBlockEvent, and then the BLOCK_EXPLOSION cause?

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I know for sure beds are one of them

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but are there more?

frigid ember
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I'm pretty sure anything that extends or implements the Block object I'd assume.

bronze marten
#

It does, but for some odd reason it returns null lmao

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whenever a bed explodes

frigid ember
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Literally affected, would be anything but AIR, OBISIDIAN, and BEDROCK.

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and anything Liquid.

bronze marten
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No I mean the block thats is the cause

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Like when you explode a bed in the nether

frigid ember
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Beds Exploding is considered BlockExplodeEvent

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I'd believe so.

bronze marten
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Hmm, ill need a way to link that to a player then, possible the blockexplodeevent is called before the entity damage

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but sure i think that would work

frigid ember
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Or you know what?

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I think it's actually found in the PlayerEnterSleepEvent

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PlayerBedEnterEvent*

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Not sure if the explosion occurs because of BlockExplode or that one ^

bronze marten
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hmm thats another one indeed I need to check out

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i dont know if its called when the bed explodes

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but thanks! :)

frigid ember
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Players entering beds in Nether is cancelled, but I personally believe it's because of the BedEnter, although I didn't make Spigot I'd assume that's a pretty close branch.

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/ link towards it, if not check PlayerInteractEvent

torn robin
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@bronze marten suffocation, lava, water, magma

bronze marten
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ok then I think EntityDamageByBlockEvent + DamageCause.BLOCK_EXPLOSION is always a bed in the nether

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BlockExplodeEvent is called, but somehow the block is AIR lol

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whenever it explodes so thats no use

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and PlayerBedEnterEvent is not called when a bed explodes

frigid ember
#

I can't access setCancelled in CreatureSpawnEvents when using Kotlin, am I missing something? Should I report it as an issue?

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I am just making a method in Java to call it from Kotlin to resolve the issue, so it's not a big deal

frigid ember
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nvm I am dumb

#
event.isCancelled = true;
``` works
rotund orbit
#

Hello everyone! My JAR files are over 30mb, but I feel like they shouldn't take up that much space. I see other plugins only taking up 3-4 mb. I fear that the spigot library is getting included in each one. If that's the case, how do I not include the Spigot Library in the JAR file? I'm using intelliJ to build the project. Any advice would be greatly appreciated :)

naive goblet
#

Use gradle and use the shadow plugin to shade in what you want

sturdy oar
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wtf

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jar is over 30MB

naive goblet
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Lol

sturdy oar
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@rotund orbit You either use Maven and Gradle

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using the proper scope will not include them

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for gradle is 'compileOnly'

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for maven is 'provided'

rotund orbit
#

Is it possible to convert a Java Project to a Maven/Gradle project? Or do I have to start a new project and copy my code over?

sturdy oar
#

yes it's possible i guess

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although i've never done it

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also you have intelliJ right

rotund orbit
#

Also, I'm not sure exactly what maven/gradle are in the scope of programming. What is their purpose exactly?

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Yeah I do

sturdy oar
#

there is a plugin called "Minecraft Development" by DemonWav

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which automatically does the maven config for you

naive goblet
#

Maven and Gradle is helping you to manage your dependencies basically

sturdy oar
#

Gradle is a little more advanced, but is faster

naive goblet
#

Though I’d recommend Gradle over Maven

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It’s not really

sturdy oar
#

well inside the gradle build you're actually writing code

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while inside the maven config

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it's just a config

rotund orbit
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I appreciate your help and explanation, thank you. So if I just change my config file with this Minecraft Development plugin, it won't be 30mb anymore?

naive goblet
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Well firstly, generally requiring less lines with gradle than maven

sturdy oar
#

DanTheTechMan are you using any external library in your project?

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(other than spigot)

rotund orbit
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Nope only spigot

sturdy oar
#

yeah then it should get to like 100KB

rotund orbit
#

Aw hell yeah

sturdy oar
#

really depends on how much have you written

naive goblet
#

Though I think you can shade out dependencies w/o gradle or maven?

rotund orbit
#

I made a custom factions plugin

sturdy oar
#

well it's not required for spigot

rotund orbit
#

What is shading?

sturdy oar
#

well

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you put someone's else library into your final product

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and you also relocate them usually

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so they end up in your package

naive goblet
#

For instance we don’t need to include the spigot jar in our jarfile as a plugin will have that loaded on runtime anyways

rotund orbit
#

I think that's my issue

quartz trench
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In maven you can set minimizeJar and it won't include unused classes from dependancies as well

rotund orbit
#

Thanks Tony

#

Gonna try to do this now

sturdy oar
#

there's a guide

rotund orbit
#

Oh yeah?

sturdy oar
#

if you're using gradle

#

or just search for the maven one if you prefer maven

rotund orbit
#

Thanks so much :)

quartz trench
sturdy oar
#

yeah I really like helping people switch from ANT to Maven\Gradle

quartz trench
#

You don't need shading at all if your just using Spigot

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and no libs

rotund orbit
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Great

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Sounds easier then

sturdy oar
#

I don't know about porting your project tho

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i think you might have to create another one

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and copy your stuff into it

quartz trench
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yeah do that

rotund orbit
#

Ahhh

quartz trench
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use the intelliJ plugin to create a template project with a pom.xml that includes spigot already

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and I think it will set the scope to provided as well which means do not include the dependancy in the jar

rotund orbit
#

I'll give it a shot

sturdy oar
#

Minecraft Development plugin also lets you choose the version

quartz trench
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yeah thats the plugin im referencing

rotund orbit
#

Do I have to use that plugin or can I just follow this tutorial?

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Never did a plugin in intelliJ before lol

sturdy oar
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wut

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you just install the plugin

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from the market

rotund orbit
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Oh a market huh I'll take a look

sturdy oar
#

it's free and super simple to use

quartz trench
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Control+Alt+S to open settings

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then click plugins

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marketplace

rotund orbit
#

Oh I see

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Thank you

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Sorry

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I installed it, now where can I actually interact with it in IntelliJ?

sturdy oar
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When you will go into

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Create new project

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You will be able to select minecraft

rotund orbit
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Oh cool!

sturdy oar
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Then you can either choose Bukkit , Spigot, Paper

rotund orbit
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Aw this is great

oblique bison
#

Hi all! can someone help me, i have proble with buildtools setup. i open gitbash and put the commands that are needed, it loads something put then stops, lefting only these in the folder: Bukkit, work Buildtools.jar and BuildTools.log.txt

sturdy oar
#

What error is it giving

oblique bison
rotund orbit
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Oh my god it's now 49 KB you guys

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Thank you so much

sturdy oar
#

I mean having a big jar can happen, but if you avoid it it's better

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I have a JAR that is 1.9MB because I'm using lot of external libraries

gleaming helm
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I have a jar that’s 23mb

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For some data and communication related deps

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But the rest of them are sub 1mb cause they all just depend on the core

frigid ember
#

Caused by: java.lang.IllegalArgumentException: Cannot find field with type interface io.netty.channel.Channel ?

oblique bison
gleaming helm
#

That’s your internet connection

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Works fine for me

sturdy oar
#

Yeah i built spigot yesterday

gleaming helm
#

I just downloaded the zip maven failed to download

chrome lark
#

a DNS lookup failed

gleaming helm
#

If it helps, at least part of your problem is dns isn’t resolving

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But that’s typically a result of another networking failure

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Unless you already know what you’re doing, in which case you wouldn’t be asking here, your dns is likely coupled tightly with the availability of the rest of your home network

sturdy oar
#

Is someone able to help me a little with a very small SQL thing again? 🤣 I swear i tried google but I'm either using the wrong terms, or not finding anything

gleaming helm
#

Don’t ask to ask, just ask

sturdy oar
#

I'm doing a multiple UPDATE SET, but I have no idea of how would i replace a column value with one of the values that have been given from the prepared statement

gleaming helm
#

Where clause

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You need a “where x=y”

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Or you’ll update the entire database

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And your player name = player name is doing literally nothing

sturdy oar
#

well the fact

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is that i'm inside an ON CONFLICT

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so i'd need to set the row that is conflicting

gleaming helm
#

What’s the exact error message?

sturdy oar
#

well no errors

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i just execute the query into DataGrip

gleaming helm
#

Does it just not update?

sturdy oar
#

and only the flag increases

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the name does not update

gleaming helm
#

Why would the name update

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Why should the name update I should say

sturdy oar
#

well because i'm passing a new one

gleaming helm
#

No you’re not. In that update you’re essentially doing “set x to the value of x”

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The query parser literally optimizes thst away, it does nothing

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You need to set it to the parameter you’re using in your prepared statement.

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Not itself.

sturdy oar
#

ohhh wait i think i remember now the correct syntax

gleaming helm
#

Also it’s general good sql practice to specify table and column names by surrounding them in backticks

sturdy oar
#

oh they weren't doing that in the tutorial im following

gleaming helm
#

It’s not technically necessary but when you start to write more complex sql queries then it’ll make things more obvious

rotund orbit
#

Now that I'm using Maven none of my plugins work and I get the error message that my api version 1.15.2 is unsupported.

#

I went and changed api-version in all my plugin.yml files and same result.

undone narwhal
#

What did you put in api-version?

#

Can you send us the error please?

rotund orbit
#

I put "1.13"

#

above is the error

undone narwhal
#

Are your plugins well compiled?

rotund orbit
#

Well compiled?

undone narwhal
#

Remove the plugins already present in your plugins folder and recompile them

rotund orbit
#

I'll try again

#

Same problem

#

my pom.xml referenecs 1.15.2-R0.1-SNAPSHOT

undone narwhal
#

Have you tried deleting the plugins in the plugins folder and re compile it?

rotund orbit
#

Yeah I deleted the plugin JARs and re-built the projects, and then moved the new JARs into the plugins folder

undone narwhal
#

Open your compiled jar with winrar or winzip or any other zip software

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and chec kthe plugin.yml inside

rotund orbit
#

I'll be damned its 1.15.2

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but why

sturdy oar
#

wut

#

how are you building the project

rotund orbit
#

With an Artifact

sturdy oar
#

oof

#

you need to use the maven builds

rotund orbit
#

oh

sturdy oar
#

clean package

rotund orbit
#

how do I do that?

sturdy oar
#

you either use terminal

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or add that command into intelliJ

rotund orbit
#

What's the command to build it with maven?

sturdy oar
#

mvn clean package

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but it should be already generated by the Minecraft Dev. plugin

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you just gotta select it

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from IntelliJ

rotund orbit
#

huh mvn isn't recognized

#

oh i see a build thing I'll click it

sturdy oar
#

Edit Configurations ... > Maven > and select the one that should be already present

#

then you build with the arrow button

rotund orbit
#

That seemed to go better

#

Testing it now

cerulean musk
rotund orbit
#

amazingly I am still getting the same error

#

I wonder if I just messed something up when creating the project...

#

the path is also messed up oh man

#

It's like its not looking at my plugin.yml at all

cerulean musk
#

Danthetechman

#

Can you help me ?

rotund orbit
#

I'd say you probably need to use an ItemStack for that, but I'm not sure

floral isle
cerulean musk
#

Extrslimo i just paste it or?

#

Old one. İ Want to auto Equip armor

#

When players buy armor

rotund orbit
#

I'm just going to upload the old 30mb plugin JARs again because I can't figure this out rn

quartz trench
#

you have two of the plugin in there @rotund orbit

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nvm

#

im blind

cerulean musk
#

İts so hard i think :D i dont know coding :/ @proud furnace

sturdy oar
#

@rotund orbit yooo

#

no dont do 30MB JARs

#

are you building with 'clean package' ?

frigid ember
#

Hello, I'm new creating plugins and I don't know how to make a plugin functional, I use intelj and for now I only have it to start and shutdown, I want to put so that when a person enters the console says something to experience a little someone Spanish could help?

sturdy oar
#

I did not understand -.-

frigid ember
#

is the traslate

#

srrt

rotund orbit
#

yeah I was @sturdy oar

#

but for some reason it seems to be ignoring the plugin.yml and grabbing the version and main path from somewhere else

sturdy oar
#

you are getting the jar from /target right

rotund orbit
#

yeah

sturdy oar
#

is the proj. on GitHub?

#

i can take a look maybe

rotund orbit
#

Yeah it is but not since I transferred to Maven

sturdy oar
#

or try refreshing intelliJ maybe

rotund orbit
#

yeah maybe intelliJ needs a restart

sturdy oar
rotund orbit
quartz trench
#

can you push the pom.xml

rotund orbit
#

I'll try that

sturdy oar
#

well maven when you get it to work properly is wonderful. It can do weird stuff sometime

#

I've had a few bugs in the past as well

frigid ember
#

I have this What do I do if I want to make a plugin the tutorials stay here

quartz trench
#

Register event handlers in onEnable

frigid ember
#

I'm new at this

quartz trench
frigid ember
#

y gp to spigot-api?

sturdy oar
#

well yeah you gotta learn the bukkit API

#

also we've got no idea of what you're trying to achieve

frigid ember
#

That when a person enters a text comes out in the chat

quartz trench
#

That page I linked will tell you exactly how to do that

sturdy oar
#

You want to listen to PlayerJoinEvent

rotund orbit
#

@sturdy oar tried connecting to the repo and now my push is getting rejected

sturdy oar
#

🤣

#

i have no idea what's happening tbh

rotund orbit
#

haha

quartz trench
#

I got you

#

one sec

rotund orbit
#

I appreciate you trying, I'll see if I can get it working

quartz trench
#

git rm -r --cached .

#

git add .

sturdy oar
#

I may ask a stuid question, have you copied 2 plugin.yml by any chance lol

quartz trench
#

git commit -m 'commit message'

frigid ember
#

@sturdy oar now but I don't know what I have to put, I don't know if I have to put this: org.spigotmc.event.player or this: PlayerSpawnLocationEvent (@NotNull Player who, @NotNull Location spawnLocation)

#

wow thanks

quartz trench
#

git push --force

#

im done now

#

lol

frigid ember
#

lol

sturdy oar
#

I'm not 100% sure of this, but I think that with the Minecraft Dev plugin you'll want to have a structure like this

quartz trench
#

thats correct

frigid ember
sturdy oar
#

not u

#

was talking to DanTheTechMan

rotund orbit
#

WOAH

quartz trench
#

oh

rotund orbit
#

ITS IN RESOURCES?

quartz trench
#

yeah

rotund orbit
#

I put my plugin.yml in src lol

quartz trench
#

you made changes to the remote repo then is that error

frigid ember
#

i have this
@frigid ember thas is correct?

sturdy oar
#

ITS IN RESOURCES?
@rotund orbit oof

rotund orbit
#

it said to fetch first

quartz trench
#

yeah

rotund orbit
frigid ember
#

I still do not know what I have to put to put something in the chat when someone enters the server?

quartz trench
#

use the vcs gui in intellij

rotund orbit
#

I don't think I've tried to do it this way, normally I import from version control

quartz trench
#

You will probably need to rollback local changes then pull from master

#

and make changes

#

then push

#

the version control button is next to the console button on the bottom

silk bane
#

deleting your local repository (or backing it up somewhere else) and cloning again will work

#

could also learn how to use git to resolve it properly

quartz trench
#

yeah

#

lol

#

that will work though

silk bane
rotund orbit
#

I should know how to use git by now but its so confusing lol

#

Here's a question: How do I connect this local repo to my github repo...?

#

I don't think I did that correctly

quartz trench
#

do git remote -v

#

what does it say

rotund orbit
quartz trench
#

looks correct 🤔

rotund orbit
#

then it tells me no tracked branch configure dfor branch master

quartz trench
#

Have you tried using the IntelliJ git gui

rotund orbit
#

Yeah

#

I've tried pushing and pulling

#

or uh pushing and updating

quartz trench
#

deleting your local repository (or backing it up somewhere else) and cloning again will work
probably do this

silk bane
#

git branch --set-upstream master origin/master

rotund orbit
#

says origin/master does not exist

#

amazingly

#

might try that @quartz trench

silk bane
#

inb4 github repository gone

sturdy oar
#

🙏

rotund orbit
#

this is one of the most confusing moments I've ever had

#

Alright looks like the plugins are working again, its just that I can't connect them to Github.

#

Thanks for the help guys I appreciate it 🙂

south shoal
#

I need help I made A score board that is showing on the right. But That scoreboard needs to be reloaded every sec

#

oke explanation about my code
RED > Scoreboard on the right of your screen
GREEN > Luckperms prefix gethering
BLUE > eco gethering
ORANGE > Date and time gethering

frigid ember
#

How do i get a material from a integrer? getMaterial​(String name) Wants a string.

#

Or do i have to set the numbers myself?

raven stag
#

Hi I'm trying to set up Spigot development for VS Code, It's telling me to install an OpenJDK. Do i download the latest one or JDK 8 as I've thats the most popular for plugin development

fathom shard
#

I'd suggest using IntelliJ community instead of VS Code, and depends on your version, IIRC Java 8 is most widely used but you can use latest assuming the server is using latest.

frigid ember
#

i'd suggest using what you want and jdk 8

#

pretty sure jdk 7 is just java 7 which means no streams, no lambda

wind dock
#

so someone just UUID spoofed my server using something called cheatmine.... has anyone heard of it/know a way to stop it?

frigid ember
#

F

wind dock
#

I dont need F I just need a way to stop it

stone rampart
#

ooft

#

# If a player change his nickname, you have to change his information manually!

#

@frigid ember I wouldn't recommend that lol

frigid ember
#

¯_(ツ)_/¯

#

highest rated one

stone rampart
#

I just don't think it's something you can do

#

and doesn't online mode fix the whole problem @wind dock ?

frigid ember
#

ooor

#

closing ports work

stone rampart
#

@raven stag VS code is closer to notepad++ than it is to an IDE

#

I 100% suggest IntelliJ IDEA or, god forbid, eclipse

frigid ember
#

or you can still use what you want 🙂

stone rampart
#

no

#

VS code is much more limited

south shoal
#

How can I reload / update a void like public void scoreboard(Player player);

stone rampart
#

what do you mean by that greez

#

what are you trying to do

tiny dagger
#

stop hating eclipse lol

stone rampart
#

lol at least I included it as a suggestion

#

😛

#

@south shoal put it in an md

south shoal
#

maybe it sound weard but how?

tiny dagger
#

god forbid, eclipse

south shoal
#

@tiny dagger still thanks for your help man

stone rampart
#

again, most people wouldn't have even mentioned it's existence lol

tiny dagger
#

which issue did you had?

south shoal
#

that coin instad of money

#

frconnomy

tiny dagger
#

oh

stone rampart
#

@tiny dagger why you use eclipse > intellij anyway lol

tiny dagger
#

anytime :p

#

i got used to it

south shoal
#

So I need to paste my code in?

stone rampart
#

yes

#

I can't read it off your shitty image

south shoal
#

hahaha

#

here it is

#

can you edit it only ore do you need a copy /image

stone rampart
#

save it and send a link

south shoal
#

are you getting out of it or not XD

stone rampart
#

you didnt' send a link

south shoal
#

send it in DM

#

did it work?

#

@stone rampart

hollow thorn
#

!paste

#

?paste

worldly heathBOT
south shoal
#

Well @hollow thorn I made a scoreboard that link that you see I send and I want to reload / update it every sec how can I do that?

hollow thorn
#

bukkitrunnables

frigid ember
south shoal
#

You can edit it and resent the link @hollow thorn

hollow thorn
#

erm no

south shoal
#

hahah ok than not lol

hollow thorn
#

thats kind of not how spigot works

#

and also i use alot of features which are in my own editor

#

so basicly you start with

#

new BukkitRunnable(){

#

@Override

#

new public void run(){

#

//TODO

#

}.runTaskTimer(0L,20L)

#

and that will create an event that runs every tick

south shoal
#

ok and how can I call my public void Scoreboard(Player player)

#

in that runnable

#

sound stupid that i don;t know

#

some how it does not work

#

lol

frigid ember
dusty topaz
#

Try and world edit it out

#

Likely a client glitch though

frigid ember
#

no everyone can see it

#

I tried it on my alts

#

looks like the worldedit fixed it

#

tysm

remote socket
#

Pom Error Failed to read artifact descriptor for org.spigotmc:spigot:jar:1.15

#
        <dependency>
            <groupId>org.spigotmc</groupId>
            <artifactId>spigot</artifactId>
            <version>1.8.8-R0.1-SNAPSHOT</version>
            <scope>provided</scope>
        </dependency>
#

I'm not even using 1.15

dusty topaz
#

Run buildrools

#

That jar isnt on the repo because of the whole DMCA thing

sturdy oar
#

?

#

it is

dusty topaz
#

Only the api is on..

#

Not the server jar

#

Go and look

sturdy oar
#

of course i know that

dusty topaz
#

🤔

south shoal
#

Well I need help

#

I don't get it anny more

#

I hace tryed more that 1 thing

#

like 10 thing

#

and it does not work

sterile trail
#

I know there are some other help request first but I don't know when the right moment is to post my problem.

Hello I am quite new to spigot and have some problem with the installation on my Server with BuildTools.jar. I already read the tokens and could not find a solution for my problem. That is the error message:

Exception in thread "main" java.lang.RuntimeException: Error running command, return status !=0: [/usr/lib/jvm/java-8-openjdk-amd64/jre/bin/java, -jar, BuildData/bin/SpecialSource-2.jar, map, -i, work/minecraft_server.1.12.2.jar, -m, BuildData/mappings/bukkit-1.12.2-cl.csrg, -o, work/mapped.cf6b1333.jar-cl] at org.spigotmc.builder.Builder.runProcess0(Builder.java:805) at org.spigotmc.builder.Builder.runProcess(Builder.java:742) at org.spigotmc.builder.Builder.main(Builder.java:428) at org.spigotmc.builder.Bootstrap.main(Bootstrap.java:40)

south shoal
#

can you send caused by:

#

in the channel

sterile trail
#

what?

south shoal
#

in the consle of your server

#

ther need to bed under that line a caused by: ..........

sterile trail
#

Nope there isn't a caused by

south shoal
#

so there are that there is in "main" and a error in a command that you are running

sterile trail
#

I dont run any other commands it is a fresh os and I only followed the Installation Guideline

frigid ember
#

HI

#

i was wondering

#

could you send a link for the worldedit plugin

#

i can't find it anywere

sturdy oar
#

lul

frigid ember
#

if i search it it just gives me comments

sturdy oar
sterile trail
#

I think I going to ask my question later again...

frigid ember
primal nymph
#

what recommended ram if running a bungee?

sturdy oar
#

1GB

#

Pandoh_Poh

#

it's a bukkit plugin

#

why would it have a spigot page

primal nymph
#

alri thx

frigid ember
#

Ok so my sever is spigot i need spigot plugins

sturdy oar
#

... 🤦

#

Spigot is a Bukkit fork

#

they'll just work

frigid ember
#

ok

hollow thorn
#

how do i apply velocity to entities

sturdy oar
#

Entity#setVelocity?

hollow thorn
#
            @Override
            public void run(){
                for(World w: Bukkit.getServer().getWorlds()){
                    for(Entity turret: w.getEntities()){
                        if(turret.getScoreboardTags().contains("turret")) {
                            for(Entity ent: turret.getNearbyEntities(5, 5, 5)){
                                if(ent instanceof Monster){
                                    Location loc = turret.getLocation();
                                    turret.teleport(loc.setDirection(ent.getLocation().subtract(loc).toVector()));
                                    Location loc2 = turret.getLocation();
                                    loc2.add(loc2);
                                    Egg ee = loc2.getWorld().spawn(loc2, Egg.class);
                                    ee.teleport(loc2);
                                    
                                    ee.setShooter((ProjectileSource) turret);
                                    Vector y = turret.getLocation().getDirection();
                                    int x = 40;
                                    
                                    ee.setVelocity(y.multiply(x/20));
                                }}
                        }
                    }
                }
                
                
            }
        }.runTaskTimer(this, 0L, 20L);```
south shoal
#

I made this but I get a error on the reload thing how can I fix it

hollow thorn
#

remove the Bukkit runTaskTimer =

#

it removes the run

#

i put that there to ask if it would work

#
            @Override
            public void run(){
                for(World w: Bukkit.getServer().getWorlds()){
                    for(Entity turret: w.getEntities()){
                        if(turret.getScoreboardTags().contains("turret")) {
                            for(Entity ent: turret.getNearbyEntities(5, 5, 5)){
                                if(ent instanceof Monster){
                                    Location loc = turret.getLocation();
                                    turret.teleport(loc.setDirection(ent.getLocation().subtract(loc).toVector()));
                                    Location loc2 = turret.getLocation();
                                    loc2.add(loc2);
                                    Egg ee = loc2.getWorld().spawn(loc2, Egg.class);
                                    ee.teleport(loc2);
                                    
                                    ee.setShooter((ProjectileSource) turret);
                                    Vector y = turret.getLocation().getDirection();
                                    int x = 40;
                                    
                                    ee.setVelocity(y.multiply(x/20));
                                }}
                        }
                    }
                }
                
                
            }
        }.runTaskTimer(this, 0L, 20L);```

@hollow thorn can i have some help with this

strange grove
#

does anyone know how to setup a boolean that can be accessed through all java classes?

hollow thorn
#

private final boolean weed;

#

do that outside everything else

strange grove
#

so in the main?

hollow thorn
#

yeah

strange grove
#

ok

hollow thorn
#

you have to import it to use it in other files though

strange grove
#

how do i know if it is

#

false?

south shoal
strange grove
#

I want it to start false

#

do i just set the value there?

hollow thorn
#

private final boolean weed = false;

strange grove
#

thx man

#

brb

#

if I have problems

#

then i do link my class

#

to the main class

#

correct?

#

just checkin

hollow thorn
#

wut?

strange grove
#

do I link

#

the class

hollow thorn
#

@hollow thorn Now I got more errors
@south shoal what are those errors

strange grove
#

i want it in

#

to

#

the main?"

hollow thorn
#

you make it in the main

strange grove
#

i know

#

but to link it to the main

#

or know that i can use it there

hollow thorn
#

you import it

strange grove
#

ok

#

brb

#

then

hollow thorn
#

import static [main].weed;

south shoal
#

well all kinds of things

hollow thorn
#

can you send them here

south shoal
#

to man to mention

hollow thorn
#

send the first one

south shoal
#

The ovverride could not be there

#

so i delete that

#

the seccond one

#
  1. event can not be resolved
hollow thorn
#

have you imported bukkit runnable

#

import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;

south shoal
#

I have inmportet them but it says not used

strange grove
#

hey not to bother you much more @hollow thorn

#

but

#

it's not taking in the main class

hollow thorn
#

what?

#

oh you need a public

strange grove
#
import static org.inventivetalent.animatedframes.AnimatedFramesPlugin.showimgName;
#

ah

vernal spruce
#

Saw that boolean weedmd_5

hollow thorn
#

you forgot to put new BukkitRunnable(){

vernal spruce
#

Exposed😂

hollow thorn
#

at the start

strange grove
#

wait who?

hollow thorn
#

@south shoal

#

Saw that boolean weedmd_5
@vernal spruce for me the variable weed is common

#

720289869166936115

south shoal
#

ok

vernal spruce
#

Dang

south shoal
strange grove
#

this thing here is the main class correct --> [main]

#

i'm stupid so 😛

hollow thorn
#

show the edited code @south shoal

strange grove
#

the only problem

south shoal
strange grove
#

with the code you gave me

#

is thst

#

mr.krabs

hollow thorn
#

@south shoal put .runTaskTimer() on the end of the next bracket

strange grove
#

is now ashamed

south shoal
#

well now I need help to mention the public void createBoard(Player player) { how can I mention that in the runable?

hollow thorn
#

it is in the runnable

#

BukkitRunnable

#

show the code

south shoal
#

this is my code

hollow thorn
#

just put the code in the run()

south shoal
#

can you maybe edit it copy paste it for me?

#

because I don't know what I am doing

hollow thorn
#

you might actually want to add them to a public variable

south shoal
#

sure do your thing

hollow thorn
strange grove
#
public static boolean showImgName = false;
#

this is what i put in main

#

but

#

it now lets me import

south shoal
#

o ok thanks @hollow thorn

strange grove
#

the only problem

#

is that if i do import it

#

it turns grey which is weird @hollow thorn

#

here's how I import itr

#
import static org.inventivetalent.animatedframes.AnimatedFramesPlugin.showImgName;
#

but it all turns

#

grey

#

which is weird

hollow thorn
#

mabye it means that its used

strange grove
#

hmm

hollow thorn
#

or unused import

#

if you havent implemented the feature already

strange grove
#

i've already put the improt in the class i want it in

#

and that thing up there

#

instead of final

#

i sput static

hollow thorn
#

have you tried running it to see what happens

strange grove
#

and it lets me import

#

I think i'll do that @hollow thorn

#

many thx

hollow thorn
#

new BukkitRunnable(){
@Override
public void run(){
for(World w: Bukkit.getServer().getWorlds()){
for(Entity turret: w.getEntities()){
if(turret.getScoreboardTags().contains("turret")) {
for(Entity ent: turret.getNearbyEntities(5, 5, 5)){
if(ent instanceof Monster){
Location loc = turret.getLocation();
turret.teleport(loc.setDirection(ent.getLocation().subtract(loc).toVector()));
Location loc2 = turret.getLocation();
loc2.add(loc2);
Egg ee = loc2.getWorld().spawn(loc2, Egg.class);
ee.teleport(loc2);

                                ee.setShooter((ProjectileSource) turret);
                                Vector y = turret.getLocation().getDirection();
                                int x = 40;
                                
                                ee.setVelocity(y.multiply(x/20));
                            }}
                    }
                }
            }
            
            
        }
    }.runTaskTimer(this, 0L, 20L);
#

This runs

#

But it doesnt spawn egg

sturdy oar
#

Why do people instantiate BukkitRunnables in 2020

hollow thorn
#

why not

sturdy oar
#

have you ever heard of lambda expressions?

hollow thorn
#

you can implement them inside a thing

#

so its easeir to implement

#

on premade code

sturdy oar
#

🤦

hollow thorn
#
            @Override
            public void run(){
                for(World w: Bukkit.getServer().getWorlds()){
                    for(Entity turret: w.getEntities()){
                        if(turret.getScoreboardTags().contains("turret")) {
                            for(Entity ent: turret.getNearbyEntities(5, 5, 5)){
                                if(ent instanceof Monster){
                                    Location loc = turret.getLocation();
                                    turret.teleport(loc.setDirection(ent.getLocation().subtract(loc).toVector()));
                                    Location loc2 = turret.getLocation();
                                    loc2.add(loc2);
                                    Egg ee = loc2.getWorld().spawn(loc2, Egg.class);
                                    ee.teleport(loc2);
                                    
                                    ee.setShooter((ProjectileSource) turret);
                                    Vector y = turret.getLocation().getDirection();
                                    int x = 40;
                                    
                                    ee.setVelocity(y.multiply(x/20));
                                }}
                        }
                    }
                }
                
                
            }
        }.runTaskTimer(this, 0L, 20L);```
#

why doesnt egg spawn

strange grove
#

hey @hollow thorn

#

you were right

#

it wasn't being used

#

that's why it was grey

#

i look over the smallest things lol

#

your a lifesaver man

#

thx so much!

#

🙂

#

happy headcrab noises

#

🙂

south shoal
#

@hollow thorn I loaded the plugin but it does not work lol

hollow thorn
#

what happens

south shoal
#

it does not refresh every sec

hollow thorn
#

try moving it to the event

#

when playerJoin

south shoal
#

nvrm mind put the old verion in

hollow thorn
#
            @Override
            public void run(){
                for(World w: Bukkit.getServer().getWorlds()){
                    for(Entity turret: w.getEntities()){
                        if(turret.getScoreboardTags().contains("turret")) {
                            for(Entity ent: turret.getNearbyEntities(5, 5, 5)){
                                if(ent instanceof Monster){
                                    Location loc = turret.getLocation();
                                    turret.teleport(loc.setDirection(ent.getLocation().subtract(loc).toVector()));
                                    Location loc2 = turret.getLocation();
                                    loc2.add(loc2);
                                    Egg ee = loc2.getWorld().spawn(loc2, Egg.class);
                                    ee.teleport(loc2);
                                    
                                    ee.setShooter((ProjectileSource) turret);
                                    Vector y = turret.getLocation().getDirection();
                                    int x = 40;
                                    
                                    ee.setVelocity(y.multiply(x/20));
                                }}
                        }
                    }
                }
                
                
            }
        }.runTaskTimer(this, 0L, 20L);```
#

why doesnt the egg spawn

south shoal
#

Well forgot a line of text that you editet in but get a error on event.getPlayer()

hollow thorn
#

probably because event

#

is undefined

#

you would have to do something to either get a certain player

#

or get all players

south shoal
#

how can I define event than?

hollow thorn
#

you would have to put it in the event thing

#

but that would result in problems

#

i guess

#

you could make a public static Event;

#

and then store it there

#

as in public static PlayerJoinEvent;

south shoal
#

Maybe a weard question but can you make a exmple or set it in my code?

#

because this is all new for me lol

#

ok

remote socket
#

Does anybody know how a spawner determines the location to spawn a mob?

bronze marten
#

completely random

frigid ember
#

How can i get a material with just a id?

bronze marten
#

1.12.2 -> Material.getMaterial(id)

frigid ember
#

I think it reqires a string.

#

?jd

worldly heathBOT
bronze marten
#

in 1.13+ id's are no more

frigid ember
#

ah ok thx

#

I am trying to change the default faction power. Which file is this in the "Factions" plugin?

hollow thorn
#

how do i get the closest entity

#

I am trying to change the default faction power. Which file is this in the "Factions" plugin?
@frigid ember would be named FActions

#

in the plugin

#

folder

frigid ember
#

Great but which configuration file?

#

I know the folder but which file?

errant python
#

@frigid ember Probably the config.yml or settings.yml. Something like that. I'd read the documentation.

frigid ember
#

It's all good, I found it 🙂 . Its the conf.json file name "powerPlayerMin".

bronze marten
#

eh

#

don't think this is the appropriate channel to share that lol

pastel igloo
#

How can i change Knockback in PVP?

gleaming helm
#

😐

south shoal
#

@hollow thorn I need help I can't figure it out how to make it so event.player() does work

hollow thorn
#

so you have the global variable

#

you just use that

#

so if the global variable was e

#

use e.getPLayer();

#

how do i get the closest entity
@hollow thorn

south shoal
#

@hollow thorn

hollow thorn
#

whats the name of your public variable

#

e isnt defined

#

did you do

gleaming helm
#

What. E isn’t in scope. Probably because e never existed.

south shoal
#

nothing I think lol

hollow thorn
#

then you need to make e

#

public PlayerJoinEvent e;

#

this creates a variable

#

called e

south shoal
#

so in onEnable

#

or out of it

gleaming helm
#

No

#

No it doesn’t

#

You both are confusing yourselves

south shoal
#

well now I am confused lol

#

hahah

#

!paste

#

?paste

worldly heathBOT
gleaming helm
#

Please. I’ve said this many times but. Please learn java at least SOMEWHAT before attempting to use the spigot api. It’s a very big and daunting task, and the spigot api is quite complicated for a beginner to follow.

hollow thorn
#

so in onEnable
@south shoal out of it

south shoal
gleaming helm
#

Are you trying to do something when a player joins?

#

You need to make an event listener and handle the event

#

You can’t just reference an event without it being called, how would that even work logically speaking

south shoal
#

I have made more than 15 plugins that work more than good on 1.15.2 But I haven't made one in lika a year and learned a whole other coding program / language

gleaming helm
#

You very clearly don’t understand java well at all

south shoal
#

Just refreshing my mind didn't know how to make a update timer

#

that was all

gleaming helm
#

Java is an object oriented programming language where scope matters. It’s very different from other languages like python, which most people “learn” without touching objects.

#

You don’t want a timer, you want a join event handler I think

#

Or do you want to run some function for all online players?

south shoal
#

I have a scoreboard that shows dat, time, eco and rank that needs to be up to date

gleaming helm
#

Ok so in your timer, loop over all players

south shoal
#

if this is not up to date it is just weard

gleaming helm
#

And run the function on each of them

frigid ember
#

I need help, I have an enchantment table at spawn. How do I make it so that lapis is in it every time it is opened?

gleaming helm
#

Use a foreach loop just like you did at the beginning

#

And also you don’t need the conditional statement.

#

@frigid ember InventoryOpenEvent

#

Filter for enchantment tables, cast, and update the inventory.

south shoal
#

so I will make a online code boc so you can see my code and if you can / want edit it in

gleaming helm
#

I’m not writing your code for you

south shoal
#

ok that is good

gleaming helm
#

I’m also not spoon feeding anybody.

frigid ember
#

What file is that?

south shoal
#

that fyle is for me

#

so Kevin how would you make it so the scoreboard gets updatet

gleaming helm
#

Like I said before, loop all of your players and update the objectives for each of them

#

@frigid ember oh I thought you were trying to make a plugin. I don’t know any plugins that do that but they probably exist.

frigid ember
#

Ah sorry about that lol

#

Ill have a look around

south shoal
frigid ember
#

Amazing tysm!

#

Does it work with specific regions?

gleaming helm
#

You can probably use region-based permissions to do it

south shoal
#

I don't think so

#

lol does noet work great this

frigid ember
#

You’ve tried it?

vocal widget
#

Hey! Does anyone use the Spiget.org API? I'm having trouble retrieving a resource

dusty topaz
#

looks like a spiget / spigot issue

#

not working for any resource right now

sturdy oar
#

Spiget doesn't work with premium resources i think

#

or needs to be used differently

hoary parcel
#

just use spigots api?

vocal widget
hoary parcel
#

spiget uses spigots api

vocal widget
#

@hoary parcel Oo thanks... unfortunately it doesn't have the description included, though

#

Unless I'm missing something

#

That's where I'm lost

vivid valley
#

Hi. Does anyone have good experience with Bungeecord? Really struggling to get it started. The config.yml will not appear for some reason

acoustic temple
#

I want to make a pickaxe that makes no sound when mining. How would I go about that?

frigid ember
#

You want to eliminate sound?

#

Listen to the BlockDamageEvent

errant python
#

Hi. Does anyone have good experience with Bungeecord? Really struggling to get it started. The config.yml will not appear for some reason
@vivid valley
Does bungeecord require you to sign the EULA?
Also wrong server for that :/

frigid ember
#

BungeeCord doesn't require EULA's to my knowledge.

errant python
#

Huh. Dang.

merry leaf
#

Any good 1.15 Skyblock plug-ins our there (free)?

frigid ember
#

Iridum or aSkyblock but both have issues.

#

@vivid valley any more information you can provide on that issue?

acoustic temple
#
Listen to the BlockDamageEvent``` Thank you! I read somewhere that sound is clientside; is that still the case?
frigid ember
#

It solely depends.

#

You can set the Material Type of a block prematurely before it actually registers in a way?

merry leaf
#

Is it possible to use a custom structure nbt file when a player does a /create in Skyblock?

frigid ember
#

Skyblock cores usually use schematics to paste it in, so I'd assume WorldEdit has some way of storing NBT data in the .schem file I'd assume.

#

BlockDamageEvent or PlayerInteractEvent @acoustic temple

However completely eliminating sound is merely impossible to my knowledge.

merry leaf
#

@frigid ember Do you have more information on using custom islands in a Skyblock pack? I have a custom island using villagers as trading but can’t figure out how each player will have their own island

acoustic temple
#

Alright, thank you!

strange grove
#

my plugin keeps on getting old errors from other plugins

#

even though i keep cloning?

#

any Idea's?

#

because it did not have any errors with the commands i implemented before

#

and i've been racking my brain just to figure this out

#

so i would appreciate the help

frigid ember
#

Post isseus / st's

strange grove
#

ok

#

here are the issues

#

though i can show you more

gleaming helm
#

Like we all said yesterday

strange grove
#

not right now kevin

#

this

gleaming helm
#

You have null pointer exceptions in Commands.java

strange grove
#

is

#

confusing

#

trust

gleaming helm
#

It's really not

strange grove
#

I made a new clone

#

on git hub

gleaming helm
#

It's confusing for a person who doesn't know java maybe but

strange grove
#

I shouldn't be having this erro

#

r

#

because

gleaming helm
#

And yet here we are

strange grove
#

it was a new peice of code

gleaming helm
#

Link the repo

frigid ember
#
Caused by: java.lang.NullPointerException
    at org.inventivetalent.animatedframes.Commands.frameCreate(Commands.java:163) ~[?:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_252]
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_252]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_252]
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_252]
    at org.inventivetalent.pluginannotations.command.AnnotatedCommand.onCommand(AnnotatedCommand.java:161) ~[?:?]
    at org.inventivetalent.pluginannotations.command.AnnotatedCommand$BukkitCommand.execute(AnnotatedCommand.java:401) ~[?:?]
    at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:149) ~[spigot.jar:git-Spigot-2040c4c-a1a705e]
    ... 16 more
strange grove
frigid ember
#

Point out those lines.

strange grove
#

ok

gleaming helm
#

You made modifications

strange grove
#

yes

gleaming helm
#

Line 163 in Commands.java is an @Override annotation, it's impossible to get an NPE on that line

strange grove
#

but in a diffrent command class

#

yeah

#

which is confusing

#

and

frigid ember
#

Show us some code.

strange grove
#

i litreally did not touch it

gleaming helm
#

Yes you must have touched it

#

There is no possible way you're running the code you linked

#

It's impossible.

strange grove
#

...

gleaming helm
#

You have made modifications to Commands.java

#

Please send the modifications you made

strange grove
#

I used this for detecing

#

the problem

#

it does not show x

gleaming helm
#

maybe post the whole fucking class so we can see line numbers

strange grove
#

very well

#

then

#

I see were getting vulgar here "friend"

frigid ember
#

Show us the class with Commands that's throwing / calling the NPE.

gleaming helm
#

@strange grove We have been over this exact problem for 2 days in a row

#

All times we request information you provide only partial information, rarely enough to actually help

#

Still waiting on you to just CTRL+A, CTRL+C, and paste it.

frigid ember
#

That code looks jumbled to my eyes..

strange grove
#

there

gleaming helm
#

So MAYBE we have a shot at helping

strange grove
#

it's pretty long

#

trust me when i say this

gleaming helm
#

Line 163 is blank.

#

It's impossible for you to be running that code either

strange grove
#

yeah

gleaming helm
#

Please re-generate the error with that exact class

strange grove
#

ok

#

imma go clone another one

frigid ember
#

Once you've done that, send over the Commands.class

strange grove
#

and

#

I'm going to send you the code in my replace

#

command

#

also another thing to note

#

is the fact that if I add a new java class

#

it gives me this error

#

the one your looking at righht now

#

there is the code for replace

gleaming helm
#

No.

#

The null pointer

strange grove
#

I know

gleaming helm
#

is in the FUCKING COMMANDS.JAVA CLASS

strange grove
#

i'm going to clone it

gleaming helm
#

Has NOTHING to do with that class

strange grove
#

just a sec

#

this is the code

#

but this is if i don't put in the replace command

#

in a diffrent java class

wind dock
#

hey guys, this is about buycraft, but im in a bit of a dillema

#

So I bought this rank for about 7 bucks on this server

frigid ember
#

can anyone help me pls

#

Anyone knows how to disable
the world border teleporting you back or knoback?
when you hit it

wind dock
#

and they promised some stuff they didnt deliver

#

in the rank

#

however, they state no refunds on their store page

red zenith
#

Isn’t that the point of the border?

wind dock
#

will paypal side with me if I chargeback?

frigid ember
#

is it possible to stop?

#

beacuse ppl get inside

#

faction bases

#

it teleports you back when you hit the border

#

really bad

wind dock
#

Also, I dont want this going on my buycraft "record" that I chargebacked, because it is for a good reason(false advertisement, simply just not delivering what they promised)

#

is this all possible?

frigid ember
#

can anyone help me pls

#

i use worldborder

#

i can pay

#

how to stop the teleportation

red zenith
#

Are you saying that you actually were given the rank but the perks weren’t applied? Or you know for certain that the perks don’t exist? How long did you wait before checking them

frigid ember
#

frost do you know?

gleaming helm
#

@wind dock You can definitely charge back. But that's potentially not advisable. Contact their support first, and if you get a bad response, you can charge back citing the poor response as a reason.