#Combining Accessories

1 messages · Page 1 of 1 (latest)

proud forge
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I think it would be cool if, ||after they become upgraded||, we could combine certain similar accessories into a single, more powerful accessory. Maybe if they are both fully bonded and we do something? This would make our accessory choices more meaningful, as they would have a bigger gameplay impact.

open gulch
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Just giving a bump here because we have many specific accessories, but the current slot cap limits our creativity to develop unique gameplay styles.

I think it would be great if, with the 1.3 update and the new ore (please correct me if I'm wrong), we could merge multiple accessories into one at high contribution costs.

hidden cedar
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That would be fairly interesting

For example, there are separate accessories that provide increased fish spawns and increased fish rarity, yes? Being able to "consolidate" those accessories into one more powerful fishing accessory that takes the best qualities of both would be nice

If necessary for balance, it could be knocked back down to "base quality", needing further upgrading to get back to "peak" stats

hollow raven
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I would liketo see that 😉

fading fog
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What if the clan would find a way to harvest sap from the trees/a tree which could be used to "glue" accessories together?

runic glen
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it would be awesome if we could find a use for jewelry that has no stats (Jelrods Bracelet) with this - if you win enough races maybe he could add the other animal / race related jewelry to his bracelet as charms. Mograni type could be the "exploring" related ones (torch, ore yield, longer temp buffs, more meat from traps, more honey yield) and Yakuan could be the fishing types. And Nook could help us with the cooking ones (plant yield, harvesting). ... so many I never used and it is a shame. The charm / gift ones would fit Jelrod, too, hmmm.