Hello! I've noticed there's a considerable disparity in contribution gain for various activities, and I want to address that with the following suggestions.
Significantly increase the contribution from items made using the ||cask||.
This process takes several days to complete, but the contribution from one of these items is less than spending ONE day fishing and drying the fish! I feel like these items need to be in the four-digit range for contribution at minimum, because they are that time-consuming. Perhaps I'm thinking about this the wrong way, and they're meant to be additional contribution income as it were, but when I can outperform this process with fishing, it feels unrewarding to use this process.
EDIT - Increase the contribution from items made using the ||pickler||.
Similar reasoning to the first point. The time required versus the contribution result don't feel rewarding.
Slightly increase the contribution of items made using the ||vinegar fermenter||.
This process adds another step, but a number of items made using this structure have the same contribution value as the base item that went into it. I think adding 10% to 15% to the base item would be appropriate here -- a slight boost to show that the next step was worth your time, even if you do nothing else with it.
Increase the contribution of meals.
I'm not alone in thinking this, but prepping a meal should at least be worth the (minimum) sum of the lowest quality of the items needed for it. This is not the case currently; virtually all meals have very low contribution. I'm assuming that they're meant to be eaten instead of contributed...?