#Please Add transparency slider to the map.

1 messages · Page 1 of 1 (latest)

true crater
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Tired of getting hit or running into stuff because of an opaque overlay. Also think that the teleport should either have no wind up or at the very least lessen the time to hold.

willow lion
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Disagree about the teleport, I think that's fine as it is, but yeah, being able to see with map up would be nice. A minimap option might be nice as well.

true crater
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Why is there a delay charge for it in the first place? What purpose does it serve since the ability is already earned?

willow lion
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For teleporting? It's because this is an action roguelike first and foremost. Having the ability to TP out of any dangerous situation you find yourself in isn't something you want the player to be able to do with the push of a single button. Making it something you need to hold for a couple seconds makes it a commitment. That's why they did the same thing for shrines and chests too.

pearl sail
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I also agree with the transparancy slider and disgree with the faster teleport. I'll tack on, though, that the map should be a toggle. Walking around while holding tab is super inconvenient.

willow lion
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I think it could be an option in the menu for the toggle at least. I don't mind holding it personally, and it would actually be a bit more inconvenient for me personally if it were a toggle, as I pop the map up constantly to check player status and positioning. iriderp

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(this is part of the reason I mentioned the minimap thing, being able to see that at a glance rather than covering the screen would be so nice for the way I use it)

true crater
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Well, players already mentioning how imconvenient it is to have combat that stops you in place. Loot stops you in place. Map blinds you. Teleporting blinds you as well because the map. That's just a lot of stoppage.

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Might as well be turned-based lol