33i-beta-feedback-old
Weapon addition: Spear/Javelin
Weapons
I Would Like to Join Open Games with Any Number of Players
Multiplayer
UI /UX
Regarding the Speed of Resurrecting Other Players
Multiplayer
Gameplay
Balancing
RB doesn't work on chest or teleport or upgrade but works for everything we else
Loot items to make each run more unique
More co-op abilities and different types of player buffs.
Gameplay
"Continue the Fight" option after Ascension Battles
Onboarding
Shockwave (Sword's Weapon Upgrade) gave me a headache
UI /UX
Audio
Incentive outside the Chambers
Purgitorio lack of players.
Multiplayer
Gameplay
Feat for Resurrecting players is a reverse incentive
Add status effect descriptions in-game
UI /UX
Accessibility
Please remove passive healing after ascension battle.
Let us inspect and re-roll our Relics while we are waiting for all players to ascend
Post Action Report screen improvements
Ultrawide HUD Feedback for 33 Immortals
UI /UX
Steam deck/ Linux compatibility
Folks with auto-heal stalling ascension
attach cursor to character
UI /UX
Accessibility
Gameplay
Purgatorio Might be Too Easy
Soundtrack
Jesus Juggernaut
Changes that I think could prevent 33 Immortals from "dying" as a service game.
Please Add transparency slider to the map.
I straight up don't like the daily quest thing.
Combat. Stops. You. In. Place. Too. Often.
Multiplayer
Gameplay
Sasssypanda's Feedback
Multiplayer
UI /UX
Gameplay
Balancing
Weapons
Can we have attacking practice dummies to practice blocking?
This game has a several issues
Desarrollen mejor las mecánicas
Put boss mechanics on health bar
Game shouldn't penalize players for not being in a party
Resurrection debuff is too severe
Daggers of Greed Review
Weapons
Gameplay
Balancing
In game chat maybe?
Staff Weapon Upgrade - Echoed Explosion
weapon opinion
Weapons
Good, but. My feedback after 2 days
Mejoras globales
BETA PLAYERS EXCLUSIVE CONTENT
UI /UX
Don't enable creating guilds, bigger parties or implement in-game chat
Compendium Suggestions: New Entries re: Stats & Co-Op Strikes
UI /UX
Gameplay
Please Lock Mouse to Game Screen in at least one of the Display Options
UI /UX
Gameplay
Friends system
Guilds
Team invite
Teleporting.
Future Content
Gameplay
More and different Maps to move around
Multiplayer
Visual Effects
Gameplay
After ascension last chance to get ready for the Final Boss
Multiplayer
Balancing
Gameplay