#Can threejs technically render this bird feathers like blender quality?

7 messages · Page 1 of 1 (latest)

lusty yarrow
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Hi, guys, I am trying to build a indiegame in which I need to some use a bird as the actor. I bought one bird asset 'bald eagle' which is rendered perfect on fab.com .
After I import it into Blender, it renders fine. And I see the shading config and features texture, it just uses the subsurface texture alpha as BSDF alpha input.
Then we'll get the mimicly rendered features.

Now I want to use it in my threejs based game, I struggled trying to render it. All my trying failed. I don't know if I can work around this problem.
Because I'm a newbie to rendering, I ask AI and try and try and failed. Please helps how could I work around this.

I really want this perfect bird model in my game. Thanks very much.

Oh, this perfect fab asset is here: https://www.fab.com/listings/ed26858f-a34b-4406-b127-6875bcd07e2f, I cannot directly upload the asset here. I must respect the copyright.

modest mural
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Hey there 👋
Maybe it's just some weird model settings, if so thrax answer on this question might be of help: #general message
At least worth a try checking

wind dock
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Try using the alphaHash: true option on the material

lusty yarrow
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@wind dock alphaHashed/dither + TAA enabled, but the quality still not that good. It looks like the second picture.

tender compass
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alphaTest: .5

hollow horizon
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It's possible, find a way

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You will likely have to build your own engine to do this. It seems like a specific use case.