2 messages · Page 1 of 1 (latest)
Tried with a basic material and it works
const debugQuad = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2),
new THREE.MeshBasicMaterial({ map: this.screenRT.texture })
);
debugQuad.frustumCulled = false;
scene.add(debugQuad);
If you can make a sandbox it’ll be easier to debug