#Is three.js a good tool for a semi-3D scene

3 messages · Page 1 of 1 (latest)

ebon vigil
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For my portfolio I want to have a semi-3D scene, like with 3D objects but on a 2D plan, and the cursor would only have a little interaction with the elements.
I already made a scene in blender (the castle towers shown 3 posts before). I also would like to make some animations, with moving clouds and flags flying.
So I don't know if I can limit the view in three.js, and if it is the right tool for that.

raven hare
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Of course. Use the Orthographic camera for 2D scenes. However you’ll need to make your own camera controller as I’m not aware of any specifically 2D camera controls yet

Many if not all modern 2D games are made in 3D engines so it’s pretty standard practice

crude solstice
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(OrbitControls supports orthocamera too btw.)