Hello, I'm trying to generate a realistic cloud text similar to the image I added to the post. I am new to Three.js, so I've been trying a few things. However, I wanted to ask here to get some input from more experienced programmers. So far, I have tried billboarding, but I didn't quite achieve the volumetric, realistic look I wanted. The second version I'm working on right now involves creating the text from a path of marching cubes and trying to give them a cloud-like material. However, I'm struggling to create a good-looking shader/material. Lastly, I looked into the process of raymarching because I found out that you can create hyperrealistic clouds with it. However, as far as I am aware, creating text with "signed distance functions" is nearly impossible. Do you have any ideas, tips or resources that you could recommend for my project? I'd be grateful for any help.
#Creating a Realistic Cloud Text
4 messages · Page 1 of 1 (latest)
Clouds is one of the most dificult things to do in 3d, espescially actually volumetric ones
I would try photoshop images first, if that doesnt work I would search volumetric clouds
The Blog of Maxime Heckel
This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically accurate clouds.