#Creating a Realistic Cloud Text

4 messages · Page 1 of 1 (latest)

deep hawk
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Hello, I'm trying to generate a realistic cloud text similar to the image I added to the post. I am new to Three.js, so I've been trying a few things. However, I wanted to ask here to get some input from more experienced programmers. So far, I have tried billboarding, but I didn't quite achieve the volumetric, realistic look I wanted. The second version I'm working on right now involves creating the text from a path of marching cubes and trying to give them a cloud-like material. However, I'm struggling to create a good-looking shader/material. Lastly, I looked into the process of raymarching because I found out that you can create hyperrealistic clouds with it. However, as far as I am aware, creating text with "signed distance functions" is nearly impossible. Do you have any ideas, tips or resources that you could recommend for my project? I'd be grateful for any help.

tiny phoenix
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Clouds is one of the most dificult things to do in 3d, espescially actually volumetric ones

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I would try photoshop images first, if that doesnt work I would search volumetric clouds

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The Blog of Maxime Heckel

This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically accurate clouds.