Hi all! I've been struggling to make this model render correctly. I've attached a zip of it. It's from quixel megascans - this one (https://www.fab.com/listings/e7f99e78-4e0d-4096-8b83-7b6f21044091)
The .gltf contains multiple variations and LODs, but you can ignore them - the same problem manifests in all of them except the billboard LODs, which is that it's supposed to be a model of grass, but parts of it are not correctly transparent (see pics - rendered vs how the preview is supposed to look)
It's also showing some weird colours, which can be fixed if vertex coloring is turned off.
I suspect that either these vertex colours are supposed to be somehow interpreted as a mask so that we get the correct transparency, or one of the textures isn't getting loaded correctly, or a secret third thing - I really have no idea.
Any help would be super appreciated!
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