#orientation
3 messages · Page 1 of 1 (latest)
Its on all objects and it controls what the "up" axis used for .lookAt is. By default its a shared global == 0,1,0
but you can override it per object .. for instance in a flight sim, where you want the camera to be able to go upside down or something.. you would set the .up of the camera to be whatever vector is "up" relative to the airplane