I have a circle lying on the XZ plane
Its basically the default CircleGeometry with an X-rotation
function whyIsntThisWorking(r: R) {
const mesh = new Mesh(
new CircleGeometry(5),
new MeshBasicMaterial({
color: 0xffffff,
})
)
mesh.rotateX(-Math.PI / 2)
r.scene.add(mesh)
}
but its only visible when looking from above, and not from below
this happens with both PerspectiveCamera and OrthographicCamera
Any idea where I messed up?