#Is this possible to fix?
3 messages · Page 1 of 1 (latest)
Maybe I need to duplicate the surface such that one is transparent and casts shadows and the other is opaque and receives shadows? 🤔
Hello. What do you mean by "PlaneGeometry with modified z-index"? Z-index is a CSS property and has nothing to do with Three.js. From the screenshot it looks like some heights are varying so quickly that the shadow looks like that of a staircase (especially the ones close to us). Or it can be that the normals of those black regions are not calculated correctly.