#Nvidia GPU shader bug

3 messages · Page 1 of 1 (latest)

jolly sage
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Anyone has an idea why this bug happens in nvidia drivers?

My shader is quite complex and I would need overall just a pointers to what might be happening differently on NVIDIA gpus.

I tried clamping output value of my fragment shader between 0 and 1, but that doesn't help.

This is a custom outline pass and I have 3-4 shaders of which I have narrowed it down to 1, by using GL profilers.

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Here is the fragment shader itself: