#Moving object changes the color

6 messages · Page 1 of 1 (latest)

opaque root
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more random effects 🤔

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it seems relative to the camera position, so I'm assuming lighting?

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this is the cursor code

this.cursor = new THREE.Mesh(
                new THREE.PlaneGeometry(
                        map_config.square_size, 
                        map_config.square_size, 
                        1, 1
                    ), 
                new THREE.MeshStandardMaterial(
                        { 
                            color: 0xf533d9, 
                            side: THREE.DoubleSide, 
                            flatShading: true
                        }
                    )
            );
        this.cursor.position.set(0, 1.25, 0);
        this.cursor.rotation.x = -Math.PI / 2;
        this.cursor.name = "cursor";