#Accumulative Shadow looks bad

15 messages · Page 1 of 1 (latest)

lunar hemlock
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Is there a shadowBias parameter?

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what looks bad?
Your post doesnt explain anything of what you're expecting

lunar hemlock
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do you have a light in your scene?

lunar hemlock
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It doesnt make sense that the black floor is a shadow... it looks more like youre missing a floor texture or something

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is your light inside the room?

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does the floor change at all when ou move the light around?
Do you have .castShadow and .receiveShadow set on the meshes you want to cast and receive

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I dont know r3f, but also you usually have to do renderer.enableShadows = true and a bunch of other stuff

junior sandal
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The walls are blocking the accumulator shadows..

Use contact shadows instead and see

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The walls are blocking the light.. So shadows look fully black...

Experiment with a simple cube or model and test all the shadow techniques and then try using it on this building

lunar hemlock
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Just think of how a light works

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the light needs to be inside the building

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No you want lights inside the building.. to be able to see inside the building

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If you still have that lamp scene above, load your warehouse model in the lamp scene and see what happens

lunar hemlock
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So put a cube right next to your model and see if its lit up, or casts shadows etc

lunar hemlock
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has no cast shadow seems like