#Modify shadows, remove softness
4 messages · Page 1 of 1 (latest)
technically you can lower shadow map resolution but shadow "pixels" will not align with the texture and it would look ugly
so instead you have to invest in a custom shader for the ground
in case you still want to try,
light.shadow.mapSize.width = 32;
light.shadow.mapSize.height = 32;
renderer.shadowMap.type = THREE.BasicShadowMap;