#WebGPU rotating cube
7 messages · Page 1 of 1 (latest)
Yep it does, doing rayteacing as we speak
Oh yeah I definitely don't have that
Mmmmmmm
See if you can give each face different colors, that'll help with debugging
Check again your rotation matrices, half of the time they're the reason for fucky rotations
I do not think so no. I actually never messed with vertex shader, I'm more of a frag guy lol