#[deleted message]
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I mean something like transform: scale(2) or something
in your css
mmmm
does setting width and height to 100% give you a proper image?
see if one fo those last 3 functions can somehow help
i'm pretty sure there's something going on with the renderer not having the right size
have you tried running it in a bare html page?
would you mind disabling the stylesheet, see what it does?
how do you create your renderer and camera in js?
btw what you are rendering, is it a scene or a texture?
yeah that's an upscaling error
the way your html tag is defined inside of your page ends up scaling it.
check your css, should be in your md3 class maybe
<div> </div> aren't they html tags?
send all your css
and how you create your camera and renderer in js
In your render function, try commenting this line this.renderer.setPixelRatio(window.devicePixelRatio);
that's very strange...
I still do believe there's something up with your HTML and CSS for your page
I have no idea ¯_(ツ)_/¯
gl...