#One-Dimensional Render Target?
5 messages · Page 1 of 1 (latest)
5 messages · Page 1 of 1 (latest)
Is it possible to render to an array (i.e. 1D render target)? I'm trying to use the GPU for some computation and don't need anything more than points on a line (i.e. elements in an array).
I guess this brings up the question whether a fragment shader can understand a 1D 'texture', too.