#DirectionalLight all back

2 messages · Page 1 of 1 (latest)

queen gorge
#

            const texture = this.loader.load(`resources/textures/blocks/${name}`)
            texture.magFilter = NearestFilter
            texture.colorSpace = SRGBColorSpace

const material = new MeshStandardMaterial({ 
                map: texture, 
                transparent, 
                depthWrite: !transparent, 
                side: block?.material == Material.LIQUID ? DoubleSide : FrontSide, 
                name: textureName
            })
solid kelp
#

Try use DirectionalLightHelper