const texture = this.loader.load(`resources/textures/blocks/${name}`)
texture.magFilter = NearestFilter
texture.colorSpace = SRGBColorSpace
const material = new MeshStandardMaterial({
map: texture,
transparent,
depthWrite: !transparent,
side: block?.material == Material.LIQUID ? DoubleSide : FrontSide,
name: textureName
})
#DirectionalLight all back
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