I am converting my Mesh's to InstancedMesh's, and it looks like the Instanced version is using the full texture, not its "subsection" of the texture
I believe this is called Texture Atlas'ing (correct me if im wrong) - packing up a bunch of textures into one png file, and having my models only map to a subsection of that larger png file
When I convert these to instancedmesh's, it no longer appears to be doing its "subsection" mapping