#Texture Mapping / Atlas'ing not working when using InstancedMesh?

7 messages · Page 1 of 1 (latest)

cedar jungle
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I am converting my Mesh's to InstancedMesh's, and it looks like the Instanced version is using the full texture, not its "subsection" of the texture

I believe this is called Texture Atlas'ing (correct me if im wrong) - packing up a bunch of textures into one png file, and having my models only map to a subsection of that larger png file

When I convert these to instancedmesh's, it no longer appears to be doing its "subsection" mapping

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Here's my platform before InstancedMesh 👆

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Here's that same platform after InstancedMesh 👆

Is it not possible to do that type of texture atlasing when using the instanced approach? Do I need to get these textures all separated out into their own texture file?

cedar jungle
slow forge
cosmic zealot
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Agreed with previous answers, you'll need a custom shader if you intend to use different parts of the texture atlas on different instances.