#Is there a way to add a particular statement to the canvas() draw function that Three.js uses?

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plush socket
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have you tried requestAnimationframe()

balmy ember
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that's creative way to kill your performance ๐Ÿ‘๐Ÿป if you just want it to be in a background, place <canvas> behind your other content with absolute positioning

torn spade
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You can make it work by using .alpha on your renderer, clearing the framebuffer to 1 alpha, and having your text write 0 to the alpha to punch through to what's behind the renderers canvas.