#Is there a way to add a particular statement to the canvas() draw function that Three.js uses?
3 messages ยท Page 1 of 1 (latest)
that's creative way to kill your performance ๐๐ป if you just want it to be in a background, place <canvas> behind your other content with absolute positioning
You can make it work by using .alpha on your renderer, clearing the framebuffer to 1 alpha, and having your text write 0 to the alpha to punch through to what's behind the renderers canvas.