#Blender Baking

9 messages · Page 1 of 1 (latest)

nova lily
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maybe backfaces or bad normals?

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in the UV editor select top-left-most box, and the third option (selecting faces)

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then go into edit mode in the scene, select entire mesh, and click one of the triangles on the UV view

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it'll highlight the triangle in the scene, which may give you a hint why they appear there in the first place

void idol
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this might be due to overlapping faces ,
select the problematic triangle and move it away from model if there's another triangle on the same spot , that's the cause

void idol
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share the model if possible will take a look

void idol
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model looks fine
there's two uv maps

but i didn't get the black triangles issue, it bakes to both uv's without any problems

void idol
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will check , blend1 file is just a backup version created by blender , you can ignore those

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the problem

  • you have hidden the other models in the viewport but they are still enabled for rendering ,
  • when you bake this entrance model from "Joined" collection , all the hidden models are also contributing to the lighting
  • since the "House" collection also has the same model they perfectly overlap & it's giving you artifacts

completely disable the collection to be safe