#How to create polygon body cannonjs of a 3d model using cannonjs
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im it is not possible. you can approximate with a box or spherical shape but a convex hull or even trimesh will kill it. i've not seen it run even the most basic convex shapes with reasonable performance. you should probably look towards rapier.
and if that's an option, i don't think there's an easier way to physics than rt/rapier https://codesandbox.io/s/rapier-physics-7e9y1b you can literally just wrap your model or whole scene into a rigidbody and it just works
thanks for your suggestion @knotty pecan , i learnt rapier and i did it :)