#Help with material?

3 messages · Page 1 of 1 (latest)

mint gale
#

Hi i have a planebuffer geometry, that i append vertices to manually to load a heightmap.

In this scene construction i have some, Terrain, and shadermaterial...

 const uniforms = {
            map: {type: "t", value: texture},
            scale: {type: "f", value: 10},

            phongMaterial: {
                value: {
                    position: new Vector3(0, 1, 0),
                   
                    ambientColor: new Vector3(0.5, 0.5, 0.5),
                    diffuseColor: new Vector3(0.5, 0.5, 0.5),
                    specularColor: new Vector3(1, 1, 1),
                    ambientStrength: 0.3,
                    specularStrength: 0.5,
                    shininess: 256,

                    constant: 0.5,
                    linear: 0.5,
                    quadratic: 0.5
                }
            }
           
        };

Um, what am i doing wrong with the material application? is this a perspective camera issue. I'm happy to read docs, but just not sure where to really look

agile onyx
#

be sure to set wrapT and warpS on the texture to Repeat or MirrorRepeat

mint gale
#

thank you, i had this set but before i initialised 'this' texture...