#Sun Reflection Shader Effect
9 messages · Page 1 of 1 (latest)
it'll reflect all strong light sources like that
yes, but you do not need any custom code
you can apply your 2D image as a roughness map
make the image black where there's water, and white where there's land
then apply that texture to MeshStandardMaterial as .roughnessMap
(if you want it to be flat, you can just apply the material to PlaneGeometry)