There are some things you could check:
Lighting
In Three.js, materials won't be visible without lights in the scene. Make sure you have added enough lighting. For PBR materials, an environment map can be helpful to reflect light from the surroundings.
Gamma Correction
Three.js used to handle gamma correction by setting renderer.gammaOutput = true and renderer.gammaFactor = 2.2. But since r112, it has introduced renderer.outputEncoding for this purpose. You may need to set this depending on your texture encoding.
Check the Material
When you load the GLB, you can inspect the material on the mesh to make sure it's being loaded correctly.
Tbh this is as far as I can help you without looking at your full code.