So I'm sure I'm doing something small wrong, but I can't for the life of me figure out what. :/ I'm trying to build my own geometry, I don't see any meaningful differences between my geometry and e.g. the box geometry, but it doesn't seem to be rendering at all. Can anyone take a look at this in their web debugger of choice and see if anything stands out?
(All the boxes on the RHS are meaningless right now; I'm just trying to render two objects in the main canvas, a BoxGeometry and my own BufferedGeometry.)
http://stevenstadnicki.com/Demos/OneOffs/MuCubeCA/
#FIXED — Help me find a small silly mistake?
9 messages · Page 1 of 1 (latest)
box renders nicely for me 
Yeah; the box renders fine, but my custom buffergeometry doesn't.
(There are two objects in the scene)
Same here, but it keeps throwing this warning
Perhaps you need to check the geometry attributes ? 
Huh! So it does. That didn't happen locally that I noticed. Let me take a look. Thank you!
Hmmm; my index buffer has some indices that are out-of-bounds for the vertex buffer. Yeah, that's almost certainly the thing. Thank you!
That was 100% it; I had a fencepost error.