#Rendering a large amount of meshes

4 messages · Page 1 of 1 (latest)

fluid blaze
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I'm trying to render a very large amount of box meshes all next to each other. The attached image shows what happens when I do so; what can I do to remove the triangle artifacts everywhere?

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I notice that increasing the distance between each individual cubes helps somewhat, but only with cubes that are closer to the camera.

true canyon
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make camera.far - camera.near as small as possible?

fluid blaze
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Tried that, it didn't do much
It turns out that this issue isn't really relevant to my project in the end