Hi everyone, hopefully someone can help me with this.
Disclaimer: I'm unfortunately not a Blender guy, I'm just hoping that this can be fixed relatively easily...
So, I have a generated (meaning, I did not make the model, nor the materials) spaceship in Blender (see renders with grey background).
I exported it to glTF, including UVs, materials and textures and imported it to the scene. It had no textures at all (see 3rd image).
Then I added an UV map in Blender (just by clicking to the + button in Object Data Properties -> UV Maps, exported it again, now it has textures, but all messed up (see 4th image -- sorry for the darkness there...).
I just wonder how does it show up correctly on the renders in Blender, I hope it's just a minor tweak to get it to work in Three and I don't have to manually mess around with texture placement, because I'm planning on creating many of these ships.
Can anyone push me in the right direction? I can share the .blend file if that helps.
Thanks is advance!