I am currently experiencing a fbx hair rendering issue with an avatar exported from iClone. The hair in the first image is whatvis being exported from iClone and the hair in the second image is what gets rendered using threejs. Any pointers on how I might best fix the issue would be greatly appreciated. Cheers.
#FBXLoader iClone hair
4 messages · Page 1 of 1 (latest)
i'm pretty sure iClone is using custom shaders to make the hair look like that
I read a forum post that someone solved it with a depth setting but there was no detail ascto what the depth setting was and how to use it
you can't use alpha transparency like that, what happens is triangles being rendered unsorted an cull each other out at depth write/test
you can only use alpha test and with alpha-to-coverage get smoother edges if multisampling is available