I have a mesh and a texture that needs to be tiled, in blender I use the internal node mapping and scale and repeat the tiles correctly, but when I export it with materials and import in threejs (using r3f and <Environment/> from drei) I notice that the reflection of the material is angled, rotated incorrectly. How should I proceed? I also tried to not scale the Blender material, and use
materials.cubeMaterial.map.wrapT = THREE.RepeatWrapping;
materials.cubeMaterial.map.repeat.set(82, 82);
achieving the same result, the texture is tiled but the environment reflection is angled. I guess something is wrong with UV mapping but I don't know how to proceed