help
How to recreate this effect / similar (i.e., moving "dots" on a sphere)?
animation
This seems like it should be simple. I want to create a material that is transparent, ...
materials
Interpolating between two sets of XY Coordinates
animation
general
Is this possible to add/replicate
animation
general
Non uniform scaling in a group
general
getting error saying could not load /my3dModal.gltf:sRGBEncoring is not defined.
loaders
general
Three js out function
loaders
Help my model move forward
controls
Sampling position data from EXR texture is inaccurate on Android Chrome
loaders
textures
shader
Orbit Controls not working on mobile
controls
Need help with Orbit Controls / Camera Movement
controls
camera
I need help with this
general
No final render on sketch fab model
materials
general
shader
rendering etc2 textures
materials
textures
how animate works?
general
importing from sketch fab
materials
general
shader
Help replicating functionality of simple fullscreen image website
general
Blur Mirror Floor
general
materials
textures
shader
geometry
diagonal jump only work with arrow up + left
controls
Least Number of Vertices for a 2D Trapezoid
performance
geometry
general
Canvas "bug"
general
rotation pivot problem
physics
geometry
Delay while cloning
general
Error when trying to use raycaster intersectObjects
general
geometry
importing 3D model
animation
general
Question About vectary decals principle
general
Download canvas as image in react-three-fiber
general
Best way to handle GLB compression in Next.js Environment? (gltf-pipeline)
exporters
Blender Baking
textures
Canvas maintains aspect ratio beyond a certain size
general
Loading VideoTexture in WebXR gives camera feed instead of actual video
general
textures
shader
Development workflow for web XR on quest 2.
general
Subsurface scattering example
shader
shader problem in corner
general
shader
Advice on how to troubleshoot state and context
general
How this guy made a gravity + camera collision detection without physics library
physics
Rotation
general
Gravity too low
physics
scene.backgroundBlurriness - blur looks pixelated
textures
Applying a LUT to a video
shader
Change mesh rotation and position based on some other mesh
physics
Page goes back to the beginning
general
controls
animation
physics
performance
Scene Screenshot
general
Help for starting three.js
general
How to animate opening car doors.
animation
materials
ReactThreeFiber Lindenmayer
general
geometry
how to create user define shape spot light ? like camera frustum
general
geometry
shader
Is it possible to mirror the animation with JS
general
loaders
preserve positions while session is active
general
world.step(), where to put delta time to make it framerate independent? - rapierjs
physics